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Need help with custom archetype.
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<blockquote data-quote="TremorFang" data-source="post: 5710282" data-attributes="member: 93711"><p>Yay critiquing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Ok, so as for the first one. To TRY to answer your questions. </p><p>1) For the first level ability which will be pulled back, I will take the crossbow out of the picture since it doesn't get the penalty anyway. </p><p>2) For the second question here. Not entirely sure what you mean here, just my own inexperience I guess. I've just seen quite a few builds that have 17 STR and 16 DEX, simply because the STR was adding the damage. I figured for someone who would prefer to be more accurate making it the DEX bonus instead of the STR bonus would be useful.</p><p></p><p>I saw ricochet as being more of a "Keep a meat shield (Fighter) in front of you while still being able to hit an enemy in front of him. Whether Ricocheting between his legs on a hard ground or hitting a shield to your right, it was meant to reach people and objects that would normally be out of your reach. There will be changes on this as from what my DM told me, he would probably make it a DC roll. so I assume DC to see if it deflected the correct way and then another roll to see if it hits.</p><p></p><p>Successfully scooting an object (according to the gunslinger class) does not damage it, missing however does damage it. I assume it is like just nicking the edge verses completely hitting the object dead on.</p><p></p><p>I am unsure of which action Double Shot should take. I would suppose whichever is most balanced, what do you think would be fair? As for the single attack roll for 2 targets, the way I was trying to go about it was that A) it is a very difficult shot to make in real life so chances of hitting both targets are more difficult and B) it felt more like one attack on 2 people. I thought that by making it 2 different rolls that it would be abused basically.</p><p></p><p>3 of the "utility shots" were taken almost word for word from the Archer archetype (though I probably misunderstood to be honest). I will change it to a standard action though. I may change slow movement completely over to a grapple maneuver. As for how many you get to choose, since I took most of the idea from the Archer Archetype and fighters are so feat heavy, I would probably make it maybe 1 of your choice at level 3 and another 1 of your choice ever 3 levels after.</p><p></p><p>I suppose for the "picked shots" ability, that I could push it to level 7 as suggested before and replace Improved Uncanny Dodge with it. As for what to replace the Trapfinding with, since it is of little use without trap sense; I might just take a note from the sniper class and add Accuracy for level one. Which is:</p><p></p><p><em>At 1st level, a sniper (*Cough Bowman Cough*) halves all range increment penalties when making ranged attacks with a bow or crossbow. (minus the crossbow to make it a bow only archetype.)</em></p><p><em></em></p><p><em>This ability replaces trapfinding.</em></p><p></p><p>Thanks for finding the rough spots for me.</p></blockquote><p></p>
[QUOTE="TremorFang, post: 5710282, member: 93711"] Yay critiquing. :D Ok, so as for the first one. To TRY to answer your questions. 1) For the first level ability which will be pulled back, I will take the crossbow out of the picture since it doesn't get the penalty anyway. 2) For the second question here. Not entirely sure what you mean here, just my own inexperience I guess. I've just seen quite a few builds that have 17 STR and 16 DEX, simply because the STR was adding the damage. I figured for someone who would prefer to be more accurate making it the DEX bonus instead of the STR bonus would be useful. I saw ricochet as being more of a "Keep a meat shield (Fighter) in front of you while still being able to hit an enemy in front of him. Whether Ricocheting between his legs on a hard ground or hitting a shield to your right, it was meant to reach people and objects that would normally be out of your reach. There will be changes on this as from what my DM told me, he would probably make it a DC roll. so I assume DC to see if it deflected the correct way and then another roll to see if it hits. Successfully scooting an object (according to the gunslinger class) does not damage it, missing however does damage it. I assume it is like just nicking the edge verses completely hitting the object dead on. I am unsure of which action Double Shot should take. I would suppose whichever is most balanced, what do you think would be fair? As for the single attack roll for 2 targets, the way I was trying to go about it was that A) it is a very difficult shot to make in real life so chances of hitting both targets are more difficult and B) it felt more like one attack on 2 people. I thought that by making it 2 different rolls that it would be abused basically. 3 of the "utility shots" were taken almost word for word from the Archer archetype (though I probably misunderstood to be honest). I will change it to a standard action though. I may change slow movement completely over to a grapple maneuver. As for how many you get to choose, since I took most of the idea from the Archer Archetype and fighters are so feat heavy, I would probably make it maybe 1 of your choice at level 3 and another 1 of your choice ever 3 levels after. I suppose for the "picked shots" ability, that I could push it to level 7 as suggested before and replace Improved Uncanny Dodge with it. As for what to replace the Trapfinding with, since it is of little use without trap sense; I might just take a note from the sniper class and add Accuracy for level one. Which is: [I]At 1st level, a sniper (*Cough Bowman Cough*) halves all range increment penalties when making ranged attacks with a bow or crossbow. (minus the crossbow to make it a bow only archetype.) This ability replaces trapfinding.[/I] Thanks for finding the rough spots for me. [/QUOTE]
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