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<blockquote data-quote="New(b) to D&amp;D" data-source="post: 5073544" data-attributes="member: 87729"><p>So i've been working on a new class that would hopefully become extremely versatile and can do anything from tanking to being an archer or practically being a rogue. Really anything but spellcasting (though maybe more subtle spells at later levels). I haven't made any powers yet, so it's pretty open-Ended for any ideas. So thanks in advance for any advice about the topic.</p><p></p><p> Rough Draft of the Mercenary</p><p>" I'll do anything or kill anyone... For the right price of course!"</p><p></p><p>Class traits</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Role: Striker: Your attacks are very effecient and deadly,meant for doing the job, not for honor.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Power Source: Martial. You have knowledge of the blade and bow that can only be gained from years of experience honing your skills for a greater fate.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Key Abilities: Strength, Charisma, Dexterity, Wisdom</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Weapon Proficiencies: Simple Melee, Military Melee, Superior Melee, Simple Ranged, Military Ranged, Superior Ranged</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Bonus to Defense: +1 Fortitude, +1 Reflex</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Hit Points at 1st Level: 15+ Constitution Score</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Hit Points per Level Gained:6</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Healing Surges per day: 8 + Constitution Modifier</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Trained Skills: From the Class skills list below, choose four trained Skills at 1st Level.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Athletics, Nature, Endurance, Acrobatics, Dungeoneering, Intimidate</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Build Options: Mighty Swing Mecenary, Dexterous Blades Mercenary</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Class Features: Trained Soul, Vigilance, Combat Prowess, Executor, Mecenary Weapon Talent</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Trained Soul: You may add a +2 bonus to one Ability Score to replace one +2 Racial bonus.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Vigilance: When you grant Combat Advantage, your attackers bonus is reduced to +1. In addition, you gain a +2 power bonus to AC and Perception checks.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Combat Prowess: While attacking, you press the advantage, gaining a cumulative +1 attack roll bonus against your target after each successful hit (+2 with a two-handed weapon) the bonus resets to +0 on misses.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Executor: You will not stop until your enemies are dead and gain a +2 to attack roll bonus against bloodied foes.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Mecenary Weapon Talent: In your adventures of conquest, you have learned how to expertly manipulate your blade. You may choose to use any of your key abilities instead of strength when making melée attacks and any key ability instead of dexterity for ranged attacks.</p><p></p><p>Mighty Swing Mercenary:</p><p>Suggested Feats & Powers</p><p>Feat: Merciless: When you first drop a Foe to 0 or fewer HP in an encounter, you gain a +3 to your next attack<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />role</p><p></p><p></p><p>Dexterous Blades Mercenary:</p><p>Suggested Feats and Powers</p><p>Feat: Ambidexterous: while you hold a small or smaller weapon in your off-hand, you may make a melée or ranged basic attack with that weapon as a minor action.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Side Notes: I was thinking of the Mighty Swing Mecenary being a sword and board type or 2 handed weapon type with abilities based around 2[W] attacks Key ability- Wisdom or Charisma ( for being the tactical type).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />While a Dexterous Blades Mercenary would have abilities with secondary or more attacks in an ability- key score being Dexterity<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="New(b) to D&D, post: 5073544, member: 87729"] So i've been working on a new class that would hopefully become extremely versatile and can do anything from tanking to being an archer or practically being a rogue. Really anything but spellcasting (though maybe more subtle spells at later levels). I haven't made any powers yet, so it's pretty open-Ended for any ideas. So thanks in advance for any advice about the topic. Rough Draft of the Mercenary " I'll do anything or kill anyone... For the right price of course!" Class traits :):) Role: Striker: Your attacks are very effecient and deadly,meant for doing the job, not for honor. :):) Power Source: Martial. You have knowledge of the blade and bow that can only be gained from years of experience honing your skills for a greater fate. :):) Key Abilities: Strength, Charisma, Dexterity, Wisdom :):) Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale :):) Weapon Proficiencies: Simple Melee, Military Melee, Superior Melee, Simple Ranged, Military Ranged, Superior Ranged :):) Bonus to Defense: +1 Fortitude, +1 Reflex :):) Hit Points at 1st Level: 15+ Constitution Score :):) Hit Points per Level Gained:6 :):) Healing Surges per day: 8 + Constitution Modifier :):) Trained Skills: From the Class skills list below, choose four trained Skills at 1st Level. :):) Athletics, Nature, Endurance, Acrobatics, Dungeoneering, Intimidate :):) Build Options: Mighty Swing Mecenary, Dexterous Blades Mercenary :):) Class Features: Trained Soul, Vigilance, Combat Prowess, Executor, Mecenary Weapon Talent :):) Trained Soul: You may add a +2 bonus to one Ability Score to replace one +2 Racial bonus. :):) Vigilance: When you grant Combat Advantage, your attackers bonus is reduced to +1. In addition, you gain a +2 power bonus to AC and Perception checks. :):) Combat Prowess: While attacking, you press the advantage, gaining a cumulative +1 attack roll bonus against your target after each successful hit (+2 with a two-handed weapon) the bonus resets to +0 on misses. :):) Executor: You will not stop until your enemies are dead and gain a +2 to attack roll bonus against bloodied foes.:) :):) Mecenary Weapon Talent: In your adventures of conquest, you have learned how to expertly manipulate your blade. You may choose to use any of your key abilities instead of strength when making melée attacks and any key ability instead of dexterity for ranged attacks. Mighty Swing Mercenary: Suggested Feats & Powers Feat: Merciless: When you first drop a Foe to 0 or fewer HP in an encounter, you gain a +3 to your next attack:)role Dexterous Blades Mercenary: Suggested Feats and Powers Feat: Ambidexterous: while you hold a small or smaller weapon in your off-hand, you may make a melée or ranged basic attack with that weapon as a minor action. :):) Side Notes: I was thinking of the Mighty Swing Mecenary being a sword and board type or 2 handed weapon type with abilities based around 2[W] attacks Key ability- Wisdom or Charisma ( for being the tactical type).:)While a Dexterous Blades Mercenary would have abilities with secondary or more attacks in an ability- key score being Dexterity:) [/QUOTE]
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