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Need Help With Custom Feline Humanoid Race for Star Wars!
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<blockquote data-quote="ashava" data-source="post: 415746" data-attributes="member: 7876"><p>The race from the CSA was called the Trianii. Here are a version of the d20 stats for them. Let it be known, however, these are not my stats. I believe I found them at swrpgnetwork.com, but I'm not sure. </p><p></p><p>Trianii</p><p></p><p>The Trianii evolved from feline ancestors, with semi-prehensile tails and sleek fur. They have a wide range of coloration. They have excellent balance, eyesight and hunting instincts. Trianii females are generally stronger, faster and more dextrous than the males, and their society is run by tribunals of females called yu'nar. </p><p></p><p>Trianii society is dominated by their religion. Most Trianii are active in the traditional faith of their family and religious figures are held in great regard. Tuunac, current prefect of the largest Trianii church, has visited several non-Trianii worlds to spread their message of peace. </p><p></p><p>Trianii are an independent and self-reliant people, exploring and settling no less than six additional worlds (including Brochiib, Pypic, Ekibo, and Fibuli). Their territory is near the Corporate Sector and the CSA has on many occasions attempted to take control of Trianii colonies. The Trianii Rangers, the independent space force of the Trianii people, have fought the CSA on many occassions and a full-scale war may soon start because of the Authority's annexation of Fibuli. The Empire has avoided the conflict thus far. </p><p></p><p>Personality: Independent, self-reliant, religious </p><p></p><p>Physical Description: Felinoid bipeds with a semi-prehensile tail and claws. They generally stand between 1.5 and 2.2 meters in height. </p><p></p><p>Homeworld: Trian. </p><p></p><p>Language: Trianii, Basic. </p><p></p><p>Example Names: Keeheen, Paaka, Atuarre </p><p></p><p>Adventurers: Many Trianii adventurers are Scouts or Fringers. Trianii Rangers are often encountered off-world working in a law enforcement, patrol, and space defense role.</p><p></p><p>Medium-size. As Medium-size creatures, Trianii have no special bonuses or penalties due to their size. </p><p></p><p>Trianii base speed is 10 meters. </p><p></p><p>Naturally Acrobatic. Trianii receive a +4 species bonus on Climb, Jump, and Tumble checks. Additionally, Trianii can use the Tumble skill untrained (0 skill ranks). </p><p></p><p>Claws. Trianii do an additional +1 damage per unarmed strike, or +2 when they take the Martial Artist feat. </p><p></p><p>Prehensile Tail. The Trianii have limited use of their tails. They have enough control to move light objects (under 3 kg in weight), but the control is not fine enough to move heavier objects or perform fine manipulation (for example, to aim a weapon). However, Trianii can take an extra melee attack per round if they take the Martial Arts feat. The Trianii can use their tail to make a knock-down or trip attack, as defined in the Star Wars Roleplaying Game, or to strike for 1d3 points of damage, plus any Strength bonus the Trianii receives. </p><p></p><p>Automatic Languages: Trianii, Basic.</p></blockquote><p></p>
[QUOTE="ashava, post: 415746, member: 7876"] The race from the CSA was called the Trianii. Here are a version of the d20 stats for them. Let it be known, however, these are not my stats. I believe I found them at swrpgnetwork.com, but I'm not sure. Trianii The Trianii evolved from feline ancestors, with semi-prehensile tails and sleek fur. They have a wide range of coloration. They have excellent balance, eyesight and hunting instincts. Trianii females are generally stronger, faster and more dextrous than the males, and their society is run by tribunals of females called yu'nar. Trianii society is dominated by their religion. Most Trianii are active in the traditional faith of their family and religious figures are held in great regard. Tuunac, current prefect of the largest Trianii church, has visited several non-Trianii worlds to spread their message of peace. Trianii are an independent and self-reliant people, exploring and settling no less than six additional worlds (including Brochiib, Pypic, Ekibo, and Fibuli). Their territory is near the Corporate Sector and the CSA has on many occasions attempted to take control of Trianii colonies. The Trianii Rangers, the independent space force of the Trianii people, have fought the CSA on many occassions and a full-scale war may soon start because of the Authority's annexation of Fibuli. The Empire has avoided the conflict thus far. Personality: Independent, self-reliant, religious Physical Description: Felinoid bipeds with a semi-prehensile tail and claws. They generally stand between 1.5 and 2.2 meters in height. Homeworld: Trian. Language: Trianii, Basic. Example Names: Keeheen, Paaka, Atuarre Adventurers: Many Trianii adventurers are Scouts or Fringers. Trianii Rangers are often encountered off-world working in a law enforcement, patrol, and space defense role. Medium-size. As Medium-size creatures, Trianii have no special bonuses or penalties due to their size. Trianii base speed is 10 meters. Naturally Acrobatic. Trianii receive a +4 species bonus on Climb, Jump, and Tumble checks. Additionally, Trianii can use the Tumble skill untrained (0 skill ranks). Claws. Trianii do an additional +1 damage per unarmed strike, or +2 when they take the Martial Artist feat. Prehensile Tail. The Trianii have limited use of their tails. They have enough control to move light objects (under 3 kg in weight), but the control is not fine enough to move heavier objects or perform fine manipulation (for example, to aim a weapon). However, Trianii can take an extra melee attack per round if they take the Martial Arts feat. The Trianii can use their tail to make a knock-down or trip attack, as defined in the Star Wars Roleplaying Game, or to strike for 1d3 points of damage, plus any Strength bonus the Trianii receives. Automatic Languages: Trianii, Basic. [/QUOTE]
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