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<blockquote data-quote="Mordane76" data-source="post: 1963854" data-attributes="member: 7172"><p>Actually, yes - my readings through Legend Lore have given me some cause for concern, as it appears you can (although with a great expenditure of time) get at least basic information about any person, place, or thing. One other spell that concerns me greatly, though, and it's fairly low level -- Speak with Dead. Since it doesn't require the soul or even the soul's permission, it's really hard to hand-wave it out of usefulness. I suppose the best way to handle it is to make sure I've structured the details of the murder so that I can control the information they receive from the potential use of this spell. I haven't had enough time to peruse non-SRD spells, so I don't know which ones I should be concerned about, if any.</p><p></p><p></p><p></p><p></p><p>This is an idea I had considered, but using this will depend on the character creation. I'm not one to force players to take any particular class. A cleric or paladin is a fair bet, though, since most parties are going to want some access to restoratives.</p><p></p><p></p><p></p><p>This is also a possibility. By the standard town development rules of D&D, though, almost of the guards and militia are WAR, FTR, and COM, but I can stretch this is a bit if it starts heading in this direction.</p><p></p><p></p><p></p><p>I agree with the difficulties of doing this to people I don't know; with people who don't know my DMing style, this may appear heavy-handed right from the start, and I'm not sure how comfortable I am making them responsible for the murder directly or indirectly.</p><p></p><p></p><p></p><p>This is a great idea too. I don't want the divinations to not be present, but I do want control the information they provide without crushing them under my DM boot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mordane76, post: 1963854, member: 7172"] Actually, yes - my readings through Legend Lore have given me some cause for concern, as it appears you can (although with a great expenditure of time) get at least basic information about any person, place, or thing. One other spell that concerns me greatly, though, and it's fairly low level -- Speak with Dead. Since it doesn't require the soul or even the soul's permission, it's really hard to hand-wave it out of usefulness. I suppose the best way to handle it is to make sure I've structured the details of the murder so that I can control the information they receive from the potential use of this spell. I haven't had enough time to peruse non-SRD spells, so I don't know which ones I should be concerned about, if any. This is an idea I had considered, but using this will depend on the character creation. I'm not one to force players to take any particular class. A cleric or paladin is a fair bet, though, since most parties are going to want some access to restoratives. This is also a possibility. By the standard town development rules of D&D, though, almost of the guards and militia are WAR, FTR, and COM, but I can stretch this is a bit if it starts heading in this direction. I agree with the difficulties of doing this to people I don't know; with people who don't know my DMing style, this may appear heavy-handed right from the start, and I'm not sure how comfortable I am making them responsible for the murder directly or indirectly. This is a great idea too. I don't want the divinations to not be present, but I do want control the information they provide without crushing them under my DM boot. :D [/QUOTE]
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