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<blockquote data-quote="Scotley" data-source="post: 1963945" data-attributes="member: 11520"><p>I should have addressed speak with dead. As you have said, it is a matter of setting up the murder so the victom doesn't know all the answers. Maybe the killer was a shadowy figure, but the high priest got a good look at a distinctive weapon, scar or peice of clothing. Of course the God of the dead could limit this one as well.</p><p></p><p>Legend Lore may not even be available. Its only a cleric spell if you have the knowledge domain. A bard or wizard/sorcerer of at least 11th level who knows the spell may not be available. Even if a willing caster is available it could take 2d6 weeks to get even vague information. The players goal may be to find a known suspect so that the spell can be used in a more timely manner. Remember that the target has to be 'legendary'--at least 11th level for this to work. I don't think this one is as dangerous as you believe, mainly due to the time factor and the vagueness of the answers. Additionally, it gives a reason for the players to be involved. The caster of the spell is going to be tied up for weeks, so a high level cleric or wizard is going to be too busy to do the leg work needed to solve the mystery.</p><p></p><p>Other important temple figures may be tied up protecting the infant and calming the followers. That means they need some outside help if some of the clues and leads take the investigator out of the temple or even out of the city.</p></blockquote><p></p>
[QUOTE="Scotley, post: 1963945, member: 11520"] I should have addressed speak with dead. As you have said, it is a matter of setting up the murder so the victom doesn't know all the answers. Maybe the killer was a shadowy figure, but the high priest got a good look at a distinctive weapon, scar or peice of clothing. Of course the God of the dead could limit this one as well. Legend Lore may not even be available. Its only a cleric spell if you have the knowledge domain. A bard or wizard/sorcerer of at least 11th level who knows the spell may not be available. Even if a willing caster is available it could take 2d6 weeks to get even vague information. The players goal may be to find a known suspect so that the spell can be used in a more timely manner. Remember that the target has to be 'legendary'--at least 11th level for this to work. I don't think this one is as dangerous as you believe, mainly due to the time factor and the vagueness of the answers. Additionally, it gives a reason for the players to be involved. The caster of the spell is going to be tied up for weeks, so a high level cleric or wizard is going to be too busy to do the leg work needed to solve the mystery. Other important temple figures may be tied up protecting the infant and calming the followers. That means they need some outside help if some of the clues and leads take the investigator out of the temple or even out of the city. [/QUOTE]
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