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<blockquote data-quote="Mordane76" data-source="post: 1964106" data-attributes="member: 7172"><p>It's not that it's too simple, it's that it then becomes an application of DM fiat. If the god of Death controls Divinations and Resurrections, and refuses to give information on the murderer for this reason or that, then the players have no way of solving the murder other than whatever meager storyline I've outlined before the game. I don't want them to feel like they are re-enacting a novel; I want them to attempt novel ideas at solving the crime, which may even include these divinations - I just don't want the application of divinations to be the only means of solving the crime, or a way for the characters to circumvent actual investigations and confrontations of issues. Also... I'd already slide "Knowledge" into the portfolio of the Lord of Rivers as a "water exists and flows like time and information" connection, so I'm going to stick with that instead of giving Death another slice of the pie. When push comes to shove, Death gets a one-up on the Lord of Rivers because Death (along with Sun) will be greater deities, while Earth, Rivers, and Nature will be intermediate deities.</p><p></p><p></p><p>From what I've read of <em>speak with dead</em> since it doesn't involve the spirit of the dead body, it doesn't require the "consent" of Death, and I plan to keep it that way. I think structuring the action is the best way to handle this spell; it needs a Clr8 to cast it, and I'm thinking of starting this campaign in the 3-5 range anyway, so the characters won't have direct access to it without commandering a higher level cleric. The highest living cleric in the city is the temporary high priest of the Lord of Rivers at Clr10 (the high priest of Rivers was higher), so there maybe one or two clerics in the city that can actually cast the spell in the first place.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1964106, member: 7172"] It's not that it's too simple, it's that it then becomes an application of DM fiat. If the god of Death controls Divinations and Resurrections, and refuses to give information on the murderer for this reason or that, then the players have no way of solving the murder other than whatever meager storyline I've outlined before the game. I don't want them to feel like they are re-enacting a novel; I want them to attempt novel ideas at solving the crime, which may even include these divinations - I just don't want the application of divinations to be the only means of solving the crime, or a way for the characters to circumvent actual investigations and confrontations of issues. Also... I'd already slide "Knowledge" into the portfolio of the Lord of Rivers as a "water exists and flows like time and information" connection, so I'm going to stick with that instead of giving Death another slice of the pie. When push comes to shove, Death gets a one-up on the Lord of Rivers because Death (along with Sun) will be greater deities, while Earth, Rivers, and Nature will be intermediate deities. From what I've read of [i]speak with dead[/i] since it doesn't involve the spirit of the dead body, it doesn't require the "consent" of Death, and I plan to keep it that way. I think structuring the action is the best way to handle this spell; it needs a Clr8 to cast it, and I'm thinking of starting this campaign in the 3-5 range anyway, so the characters won't have direct access to it without commandering a higher level cleric. The highest living cleric in the city is the temporary high priest of the Lord of Rivers at Clr10 (the high priest of Rivers was higher), so there maybe one or two clerics in the city that can actually cast the spell in the first place. [/QUOTE]
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