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<blockquote data-quote="Psychotic Jim" data-source="post: 1964137" data-attributes="member: 547"><p>As far as <em>Speak with Dead</em> goes, the spell description says it needs a "mostly intact" corpse. </p><p></p><p>"A damaged corpse may be able to to give partial answers or partially correct answers, but it must have at least a mouth in order to speak at all." If you wanted to completely cut this spell off you could have the killer simply decapitate the high priest's dead body. If you wanted to give out partial answers with this spell, make the body be badly damaged. Another option might be to give the high priest incorrect or partially correct information about his murder. Also, the spell can only be cast on a specific corpse 1/week, so that means the characters have to be careful with their questions. One way of dealing with <em>Legend Lore</em> is to give the characters a time limit until the infant is killed. By the time <em>Legend Lore</em> is cast, it might be too late to stop the consequences of whatever plot you had in mind.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 1964137, member: 547"] As far as [I]Speak with Dead[/I] goes, the spell description says it needs a "mostly intact" corpse. "A damaged corpse may be able to to give partial answers or partially correct answers, but it must have at least a mouth in order to speak at all." If you wanted to completely cut this spell off you could have the killer simply decapitate the high priest's dead body. If you wanted to give out partial answers with this spell, make the body be badly damaged. Another option might be to give the high priest incorrect or partially correct information about his murder. Also, the spell can only be cast on a specific corpse 1/week, so that means the characters have to be careful with their questions. One way of dealing with [I]Legend Lore[/I] is to give the characters a time limit until the infant is killed. By the time [I]Legend Lore[/I] is cast, it might be too late to stop the consequences of whatever plot you had in mind. [/QUOTE]
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