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Need help with Doomed Sword Coast campaign
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<blockquote data-quote="Eyes of Nine" data-source="post: 9619792" data-attributes="member: 99786"><p>My group has played in like 5 of those campaigns (not Giants nor Tyranny of Dragons); and it might be super fun to run this for a group like that - full of all sorts of easter eggs.</p><p></p><p>But if your group isn't familiar, then I'm not sure how interesting it would be for them? Or rather, all that stuff will be background for whatever THEY are going to focus on.</p><p></p><p>That said, I think your idea could have some legs tbh.</p><p></p><p>Here's a twist that might work... And also can give the players some easter eggs themselves.</p><p></p><p>Vecna approaches the players IN THE PAST. So they are actually from a century (or more!) before all the terrible things happening now in the Doomed Sword Coast. Vecna has them do things like steal or hide or somehow remove objects or people who could have been instrumental in preventing the evils. Then when they get to roughly 10th level, somehow they get trapped in some sort of time vortex - maybe even continuing to adventure - perhaps you could insert them into Wild Beyond the Witchlight or something. They could even make new characters. But then "it was all a dream..." and they come back to themselves, but can retain some of the essence of their characters in Wild Beyond the Witchlight. (that last part maybe too whacky, I don't know)</p><p></p><p>Anyway, they are now in the future, and some of those easter eggs are the places they went to at earlier levels - but turned Doomed Sword Coast too.</p><p></p><p> </p><p></p><p>[SPOILER="Some ideas"]</p><ul> <li data-xf-list-type="ul">Tyranny of Dragons<ul> <li data-xf-list-type="ul">The players kill Onthar Frume; or they find the Green Dragon Mask and unwittingly provide it to someone who then sells it early on to the Dragon Cult</li> </ul></li> <li data-xf-list-type="ul">Princes of the Apocalypse <ul> <li data-xf-list-type="ul">Never played nor read, so can't speak to this</li> </ul></li> <li data-xf-list-type="ul">Out of the Abyss <ul> <li data-xf-list-type="ul">They do soemthing that means that Blingendstone (the deep gnome enclave, and a place where the PCs can finally get a bit of rest and succor in the Underdark) never revivies. Whether it's somehow causing the Diggermattocks to never be born; or perhaps never meet (as a married couple their partnership is greater than each individually); or perhaps killing the basilisks that have been protecting Entemoch's Boon; or final idea along these lines - causing Ogremoch's Bane to be released?</li> </ul></li> <li data-xf-list-type="ul">Tomb of Annihilation<ul> <li data-xf-list-type="ul">So, there's a bunch of stuff in here, but one key throughline are the Red Wizards. And Zagmira the Red Wizard in charge of the expedition in Omu, is actually a much older person who has inhabited the body of their own grandchild (blech). Zagmira helps the party either by giving them a connection in Ras Nasi's camp; or discovering collecting some of the cubes of the nine gods, thereby clearing out the traps. Either way, if Zagmira isn't there in Omu it could be argued that Acererak was never stopped. So perhaps in the past, the party killed the red wizard Zagmira.</li> </ul></li> <li data-xf-list-type="ul">Storm King’s Thunder<ul> <li data-xf-list-type="ul"> I think it would be cool if somehow the players found a piece of the Voidinod - maybe even the Heart of the Voidinod - and the don't even know it, selling it as a simple magic item back to a "magic item peddler" (haha, Vecna in disguise?)</li> </ul></li> <li data-xf-list-type="ul">Descent into Avernus<ul> <li data-xf-list-type="ul">Never played, but one whacky idea is they find/rescue Lulu, the hollyphant, who then becomes their travelling companion (because of course the players will love a sweet miniature mammoth), who is then put into statis with them. Because no Lulu, the heroes who were supposed to stop Zariel never had a chance.</li> </ul></li> <li data-xf-list-type="ul">Rime of the Frostmaiden<ul> <li data-xf-list-type="ul">Perhaps the party rescues Nass Lantomir, who had stolen the Professor Orb from one of her fellow Arcane Brotherood members. This orb proves to be very helpful in getting the Netherese city to work to banish Auril. So without the Professor Orb (and Valleyne's help) , it could be that Auril is never defeated. So while they rescue Nass, and save a life, their small act of kindness leads to untold suffering in the North. Oh wait, that happens recently. Hmmm still could be a fun thing. What if instead...</li> <li data-xf-list-type="ul">Another idea, along the same lines, is the Harpell family never comes into posession of the Professor Orb at all, and therefore Valleyne isn't there to give the heroes aid, and thus they perish in the Netherese city, and never vanquish Auril.</li> </ul></li> </ul><p>[/SPOILER]</p><p></p><p>Well that was a fun jaunt down memory lane. </p><p>And also, now I want to run this campaign haha.</p><p></p><p>Good luck [USER=7051809]@PrinceBronx[/USER] , if you ever run it, report back to us here at ENWorld!</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 9619792, member: 99786"] My group has played in like 5 of those campaigns (not Giants nor Tyranny of Dragons); and it might be super fun to run this for a group like that - full of all sorts of easter eggs. But if your group isn't familiar, then I'm not sure how interesting it would be for them? Or rather, all that stuff will be background for whatever THEY are going to focus on. That said, I think your idea could have some legs tbh. Here's a twist that might work... And also can give the players some easter eggs themselves. Vecna approaches the players IN THE PAST. So they are actually from a century (or more!) before all the terrible things happening now in the Doomed Sword Coast. Vecna has them do things like steal or hide or somehow remove objects or people who could have been instrumental in preventing the evils. Then when they get to roughly 10th level, somehow they get trapped in some sort of time vortex - maybe even continuing to adventure - perhaps you could insert them into Wild Beyond the Witchlight or something. They could even make new characters. But then "it was all a dream..." and they come back to themselves, but can retain some of the essence of their characters in Wild Beyond the Witchlight. (that last part maybe too whacky, I don't know) Anyway, they are now in the future, and some of those easter eggs are the places they went to at earlier levels - but turned Doomed Sword Coast too. [SPOILER="Some ideas"] [LIST] [*]Tyranny of Dragons [LIST] [*]The players kill Onthar Frume; or they find the Green Dragon Mask and unwittingly provide it to someone who then sells it early on to the Dragon Cult [/LIST] [*]Princes of the Apocalypse [LIST] [*]Never played nor read, so can't speak to this [/LIST] [*]Out of the Abyss [LIST] [*]They do soemthing that means that Blingendstone (the deep gnome enclave, and a place where the PCs can finally get a bit of rest and succor in the Underdark) never revivies. Whether it's somehow causing the Diggermattocks to never be born; or perhaps never meet (as a married couple their partnership is greater than each individually); or perhaps killing the basilisks that have been protecting Entemoch's Boon; or final idea along these lines - causing Ogremoch's Bane to be released? [/LIST] [*]Tomb of Annihilation [LIST] [*]So, there's a bunch of stuff in here, but one key throughline are the Red Wizards. And Zagmira the Red Wizard in charge of the expedition in Omu, is actually a much older person who has inhabited the body of their own grandchild (blech). Zagmira helps the party either by giving them a connection in Ras Nasi's camp; or discovering collecting some of the cubes of the nine gods, thereby clearing out the traps. Either way, if Zagmira isn't there in Omu it could be argued that Acererak was never stopped. So perhaps in the past, the party killed the red wizard Zagmira. [/LIST] [*]Storm King’s Thunder [LIST] [*] I think it would be cool if somehow the players found a piece of the Voidinod - maybe even the Heart of the Voidinod - and the don't even know it, selling it as a simple magic item back to a "magic item peddler" (haha, Vecna in disguise?) [/LIST] [*]Descent into Avernus [LIST] [*]Never played, but one whacky idea is they find/rescue Lulu, the hollyphant, who then becomes their travelling companion (because of course the players will love a sweet miniature mammoth), who is then put into statis with them. Because no Lulu, the heroes who were supposed to stop Zariel never had a chance. [/LIST] [*]Rime of the Frostmaiden [LIST] [*]Perhaps the party rescues Nass Lantomir, who had stolen the Professor Orb from one of her fellow Arcane Brotherood members. This orb proves to be very helpful in getting the Netherese city to work to banish Auril. So without the Professor Orb (and Valleyne's help) , it could be that Auril is never defeated. So while they rescue Nass, and save a life, their small act of kindness leads to untold suffering in the North. Oh wait, that happens recently. Hmmm still could be a fun thing. What if instead... [*]Another idea, along the same lines, is the Harpell family never comes into posession of the Professor Orb at all, and therefore Valleyne isn't there to give the heroes aid, and thus they perish in the Netherese city, and never vanquish Auril. [/LIST] [/LIST] [/SPOILER] Well that was a fun jaunt down memory lane. And also, now I want to run this campaign haha. Good luck [USER=7051809]@PrinceBronx[/USER] , if you ever run it, report back to us here at ENWorld! [/QUOTE]
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