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<blockquote data-quote="Kae'Yoss" data-source="post: 1199836" data-attributes="member: 4134"><p>My advice consists of three words:</p><p></p><p>Do. Not. Fight.</p><p></p><p>If the DM isn't of the sort that will present you that dragon on a silver plate (in which case he should be gently flogged to death with scented shoelaces or something), but will play that dragon as he should, he will just kill you. You got absolutely no chance. You face something with virtually no weaknesses (except that cold thing, but depend on him having energy resistence or even immunity to cold) and only strong points. He can harm away like nobody's business, he can use meteor swarms in melee (as he isn't hurt at all), he can choose his spells from the two biggest lists in D&D, and will probably have only badass spells. He will be aware of your arrival and he will probably be in his domain anyway. In fact, he does not only hold all the cards, you don't even get to know what game you're playing.</p><p>If you can lure him out of his domain, you will improve your chances from "absolutely impossible" to merely "1:999.999" (not a one in a million chance, since these crop up nine times out of ten).</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 1199836, member: 4134"] My advice consists of three words: Do. Not. Fight. If the DM isn't of the sort that will present you that dragon on a silver plate (in which case he should be gently flogged to death with scented shoelaces or something), but will play that dragon as he should, he will just kill you. You got absolutely no chance. You face something with virtually no weaknesses (except that cold thing, but depend on him having energy resistence or even immunity to cold) and only strong points. He can harm away like nobody's business, he can use meteor swarms in melee (as he isn't hurt at all), he can choose his spells from the two biggest lists in D&D, and will probably have only badass spells. He will be aware of your arrival and he will probably be in his domain anyway. In fact, he does not only hold all the cards, you don't even get to know what game you're playing. If you can lure him out of his domain, you will improve your chances from "absolutely impossible" to merely "1:999.999" (not a one in a million chance, since these crop up nine times out of ten). [/QUOTE]
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