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<blockquote data-quote="Sagan Darkside" data-source="post: 699398" data-attributes="member: 9270"><p>Salutations,</p><p></p><p>There was a thread recently about 101 or so things to put in a dungeon. There was some good ideas in there.</p><p></p><p>Trentonjoe's first suggestion was the best- figure out why the place was built in the first place. Once you have that in mind- design it. </p><p></p><p>Was it to live in? Then design it like a living area.</p><p></p><p>Was it to memoralize some dead person? Then there would be things to honor their lives.</p><p></p><p>Was it to lure heroes in to kill/test them? Then figure out who made it and use their talents appropraitely.</p><p></p><p>For RP- since they are most likely intruding upon a dungeon for it to threaten boredom, throw in an npc. Perhaps they have to escort one to the heart of the dungeon, or they find one and they have to escort them out. </p><p></p><p>Perhaps the dungeon's inhabitant can magically scry/taunt them- that should give some interesting moments.</p><p></p><p>In the end, if your pc's are not rp'ng off each other, then dungeon crawls do threaten to get boring. </p><p></p><p>If you ever have a specific dungeon in mind you want help filling with non-trap/monster encounters, then you could post a description about in the Plots forum and get some suggestions.</p><p></p><p>Good luck</p><p>SD</p></blockquote><p></p>
[QUOTE="Sagan Darkside, post: 699398, member: 9270"] Salutations, There was a thread recently about 101 or so things to put in a dungeon. There was some good ideas in there. Trentonjoe's first suggestion was the best- figure out why the place was built in the first place. Once you have that in mind- design it. Was it to live in? Then design it like a living area. Was it to memoralize some dead person? Then there would be things to honor their lives. Was it to lure heroes in to kill/test them? Then figure out who made it and use their talents appropraitely. For RP- since they are most likely intruding upon a dungeon for it to threaten boredom, throw in an npc. Perhaps they have to escort one to the heart of the dungeon, or they find one and they have to escort them out. Perhaps the dungeon's inhabitant can magically scry/taunt them- that should give some interesting moments. In the end, if your pc's are not rp'ng off each other, then dungeon crawls do threaten to get boring. If you ever have a specific dungeon in mind you want help filling with non-trap/monster encounters, then you could post a description about in the Plots forum and get some suggestions. Good luck SD [/QUOTE]
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