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<blockquote data-quote="Majoru Oakheart" data-source="post: 1657890" data-attributes="member: 5143"><p>Well, despite not having finished reading through the Eberron book yet, here is my best REALLY short summary for Eberron to newbies:</p><p></p><p>There was a large country made up of 5 Kingdoms. There was a large war, The Last War, that lasted over a hundred years when the ruler of that country died and the 5 Kingdoms fought over who would rule. One of the kingdoms was entirely destroyed in the fighting. During the war, a bunch of "living constructs" known as warforged, who have souls and are sentient, were created to fight the war for the kingdoms. Now, the kingdoms have finally signed a treaty, the war ending in stalemate. At the end of the war, the warforged were officially given full citizenship.</p><p></p><p>Eberron: the dragon between, as the world is known, is a world with a lot of common low level magic. There are many "professional" spellcasters who are not powerful but enchant and sell low power magic items and help to make people's lives easier. Most residents of Eberron view magic as simply another part of their daily lives. There is even a new class, artifacer, who specializes in creating and using magic items.</p><p></p><p>Life works much as it does in other worlds except for a couple of differences. There is a lightning rail, a magic train, that travels from city to city and some very rich people have flying ships. There are 13 Dragonmarked houses. They are families (some of the members of which are born with magical marks that let them cast spells without being spellcasters) who have major politcal power and wealth due to their abilities and their control over trade and crafts thruought the major contenent of Khorvaire. Also, alignment is not as cut and dry in Eberron, just because a dragon has gold scales doesn't make it good, and just because something is evil doesn't mean you should kill it.</p><p></p><p></p><p>That's about it. You may want to include one more paragraph about the new races, if you think it is needed for the adventure you are running. But, I think that about covers what most average person on the street may know, and the important things. I suppose you COULD tell them about Dragonshards and give a detailed writeup of each of the kingdom, but I don't think it'll be needed for most games. You could answer individual questions about things that come up in game as they happen.</p><p></p><p>Majoru Oakheart</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 1657890, member: 5143"] Well, despite not having finished reading through the Eberron book yet, here is my best REALLY short summary for Eberron to newbies: There was a large country made up of 5 Kingdoms. There was a large war, The Last War, that lasted over a hundred years when the ruler of that country died and the 5 Kingdoms fought over who would rule. One of the kingdoms was entirely destroyed in the fighting. During the war, a bunch of "living constructs" known as warforged, who have souls and are sentient, were created to fight the war for the kingdoms. Now, the kingdoms have finally signed a treaty, the war ending in stalemate. At the end of the war, the warforged were officially given full citizenship. Eberron: the dragon between, as the world is known, is a world with a lot of common low level magic. There are many "professional" spellcasters who are not powerful but enchant and sell low power magic items and help to make people's lives easier. Most residents of Eberron view magic as simply another part of their daily lives. There is even a new class, artifacer, who specializes in creating and using magic items. Life works much as it does in other worlds except for a couple of differences. There is a lightning rail, a magic train, that travels from city to city and some very rich people have flying ships. There are 13 Dragonmarked houses. They are families (some of the members of which are born with magical marks that let them cast spells without being spellcasters) who have major politcal power and wealth due to their abilities and their control over trade and crafts thruought the major contenent of Khorvaire. Also, alignment is not as cut and dry in Eberron, just because a dragon has gold scales doesn't make it good, and just because something is evil doesn't mean you should kill it. That's about it. You may want to include one more paragraph about the new races, if you think it is needed for the adventure you are running. But, I think that about covers what most average person on the street may know, and the important things. I suppose you COULD tell them about Dragonshards and give a detailed writeup of each of the kingdom, but I don't think it'll be needed for most games. You could answer individual questions about things that come up in game as they happen. Majoru Oakheart [/QUOTE]
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