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<blockquote data-quote="Vurt" data-source="post: 2167202" data-attributes="member: 1547"><p>Hodgie, the problem isn't so much the player as the power Energy Missile. I have no qualms with the player using the power. As written, it can deliver boatloads of energy damage with impunity (no attack roll) and with no repercussions.</p><p></p><p>I'm not against it delivering boatloads of damage. I'm against the no repercussions. Are there any other pin-point energy spells out there? IIRC, they tend to be either area-effect like fireball, or require an attack roll like melf's acid arrow.</p><p></p><p>For example, where this came up the last time was when the party Sorcerer was engulfed by a medium-sized ooze type creature, and was effectively grappled. The kineticist delivers an energy missile (cold) to the ooze, doing enough damage to kill the ooze. </p><p></p><p>If enough damage was generated to outright kill the ooze (no cold immunities), shouldn't some of that cold also been passed on to the encased party member (also no cold immunities)? Or can the Sorc wear an ablative ooze suit to soak up energy missiles? It just seems wrong to me on some level that I can't just handwave away. </p><p></p><p>If it was force damage (ala magic missile) I would have no issue with it. The fact that it's energy damage, however, is what does it for me. Energy doesn't tend to stay in one place, it likes to spread out. And it's not like the player is suffering from options, it's a relatively high-powered campaign and the characters are all gestalt.</p><p></p><p>So maybe the problem here is actually me.</p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 2167202, member: 1547"] Hodgie, the problem isn't so much the player as the power Energy Missile. I have no qualms with the player using the power. As written, it can deliver boatloads of energy damage with impunity (no attack roll) and with no repercussions. I'm not against it delivering boatloads of damage. I'm against the no repercussions. Are there any other pin-point energy spells out there? IIRC, they tend to be either area-effect like fireball, or require an attack roll like melf's acid arrow. For example, where this came up the last time was when the party Sorcerer was engulfed by a medium-sized ooze type creature, and was effectively grappled. The kineticist delivers an energy missile (cold) to the ooze, doing enough damage to kill the ooze. If enough damage was generated to outright kill the ooze (no cold immunities), shouldn't some of that cold also been passed on to the encased party member (also no cold immunities)? Or can the Sorc wear an ablative ooze suit to soak up energy missiles? It just seems wrong to me on some level that I can't just handwave away. If it was force damage (ala magic missile) I would have no issue with it. The fact that it's energy damage, however, is what does it for me. Energy doesn't tend to stay in one place, it likes to spread out. And it's not like the player is suffering from options, it's a relatively high-powered campaign and the characters are all gestalt. So maybe the problem here is actually me. Cheers, Vurt [/QUOTE]
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