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Need help with EPS (Extreme Player Stupidity)
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<blockquote data-quote="Chimera" data-source="post: 97215" data-attributes="member: 2002"><p>Calling them "extremely stupid" in this instance is a little overboard. Stealing the piece should have been an option that you as GM considered. If you didn't, then there's no call to punish your players for "creative thinking".</p><p></p><p>Here's what I would do;</p><p></p><p>Have the Cultists chase the thief. Insanely so, singlemindedly. At the same time, have them interact with the other characters, especially the one who was 'friendly' with them, making it clear that they only want the thief. They want him, but if the others get in the way...they'll be considered enemies too. "We only want Joe, but if you try to stop us, we'll kill you all." They don't have to be entirely rational. They can ignore *some* help by the party, all the while warning them not to keep helping Joe the Thief escape. </p><p></p><p>Single minded pursuit of ONE guy, ignoring almost all help from the others unless it becomes absolutely necessary for them to fight the entire group. At which point they lose all remnants of sanity and go berzerker on everyone.</p><p></p><p>This should provide the necessary lessons to your players.</p></blockquote><p></p>
[QUOTE="Chimera, post: 97215, member: 2002"] Calling them "extremely stupid" in this instance is a little overboard. Stealing the piece should have been an option that you as GM considered. If you didn't, then there's no call to punish your players for "creative thinking". Here's what I would do; Have the Cultists chase the thief. Insanely so, singlemindedly. At the same time, have them interact with the other characters, especially the one who was 'friendly' with them, making it clear that they only want the thief. They want him, but if the others get in the way...they'll be considered enemies too. "We only want Joe, but if you try to stop us, we'll kill you all." They don't have to be entirely rational. They can ignore *some* help by the party, all the while warning them not to keep helping Joe the Thief escape. Single minded pursuit of ONE guy, ignoring almost all help from the others unless it becomes absolutely necessary for them to fight the entire group. At which point they lose all remnants of sanity and go berzerker on everyone. This should provide the necessary lessons to your players. [/QUOTE]
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