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Need help with good antagonist for evil campaign
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<blockquote data-quote="Hex_Toliver" data-source="post: 7857499" data-attributes="member: 7017530"><p>I'll just jump right in. I'm DMing a 5e game right now that i'm calling Evil Queens. The game is in a setting of my own design, a continent known as Greater Vauxri, sometimes known as the snake weed nations. Greater Vauxri is a land that is in constant turmoil; multiple nefarious factions fight for control of it's borders, constantly destroying and betraying one another only to be replaced by a new up jumped warlord with conquest in their heart. A major war for Greater Vauxri occurred 50 years ago snuffing out major game players leaving Greater Vauxri with only 11 factions left in control. These factions came to an uneasy truce, all exhausted in resources, they struck a deal and divided up the land to control. The 11 now fight one another on a smaller and more subtle scale not daring to break the truce, but the hatred and machinations boil just under the surface.</p><p></p><p>An organization known as the Cabalith rose out of the ashes of the great war, determined to unite the nation so that they may accomplish more than their petty squabbling, take over the know world. The Cabalith believes that the key to uniting these opposed groups is by taking down the last shinning beacon of good in Greater Vauxri, the Primellia Valley. The Primellia Valley is a massive swath of land with varying geography, from it's frost bitten peaks, to its bogs and coast, and its lush bountiful hills and forest. It's protected not only by the gigantic daunting mountain pass known as the great expanse but powerful holy ley lines that line it's border. The ley lines keep any non good being from crossing into the valley, ultimately isolating them from the rest of the world for about 500 years.</p><p></p><p>Our villainous pcs are given mysterious pendants by the Cabalith that have chosen them, giving them the ability to cross the border, as well as show up as good whenever alignment is detected. They are tasked with corrupting the land and it's people, destroying the main 5 lords and ladies of Primellia, and finding a way to dispel the border ley lines.</p><p></p><p>Alright I know that was long but i wanted to set the scene. One of the things i need to more fully realize are the Primellians themselves. I'm somewhat modeling them after Scandinavians, but only vaguely. I want to make them superstitious, obsessive about harmony and virtue, xenophobic, monotheistic, and a myriad of cultural taboos and nuances. Something to make them good antagonist for our villains, who might not just be out right fighting them and trying to destroy them with subterfuge. Does anyone have any good ideas?</p></blockquote><p></p>
[QUOTE="Hex_Toliver, post: 7857499, member: 7017530"] I'll just jump right in. I'm DMing a 5e game right now that i'm calling Evil Queens. The game is in a setting of my own design, a continent known as Greater Vauxri, sometimes known as the snake weed nations. Greater Vauxri is a land that is in constant turmoil; multiple nefarious factions fight for control of it's borders, constantly destroying and betraying one another only to be replaced by a new up jumped warlord with conquest in their heart. A major war for Greater Vauxri occurred 50 years ago snuffing out major game players leaving Greater Vauxri with only 11 factions left in control. These factions came to an uneasy truce, all exhausted in resources, they struck a deal and divided up the land to control. The 11 now fight one another on a smaller and more subtle scale not daring to break the truce, but the hatred and machinations boil just under the surface. An organization known as the Cabalith rose out of the ashes of the great war, determined to unite the nation so that they may accomplish more than their petty squabbling, take over the know world. The Cabalith believes that the key to uniting these opposed groups is by taking down the last shinning beacon of good in Greater Vauxri, the Primellia Valley. The Primellia Valley is a massive swath of land with varying geography, from it's frost bitten peaks, to its bogs and coast, and its lush bountiful hills and forest. It's protected not only by the gigantic daunting mountain pass known as the great expanse but powerful holy ley lines that line it's border. The ley lines keep any non good being from crossing into the valley, ultimately isolating them from the rest of the world for about 500 years. Our villainous pcs are given mysterious pendants by the Cabalith that have chosen them, giving them the ability to cross the border, as well as show up as good whenever alignment is detected. They are tasked with corrupting the land and it's people, destroying the main 5 lords and ladies of Primellia, and finding a way to dispel the border ley lines. Alright I know that was long but i wanted to set the scene. One of the things i need to more fully realize are the Primellians themselves. I'm somewhat modeling them after Scandinavians, but only vaguely. I want to make them superstitious, obsessive about harmony and virtue, xenophobic, monotheistic, and a myriad of cultural taboos and nuances. Something to make them good antagonist for our villains, who might not just be out right fighting them and trying to destroy them with subterfuge. Does anyone have any good ideas? [/QUOTE]
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