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Need help with good antagonist for evil campaign
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<blockquote data-quote="Shiroiken" data-source="post: 7857592" data-attributes="member: 6775477"><p>Replying out of order, because reasons.</p><p></p><p>I'd remove the xenophobic trait and instead make them welcoming. They know that only good can cross the barrier, so they likely assume that anyone inside was born inside, and thus good (because only evil exists outside the lay lines, so sayeth the priests). Since it's monotheistic, I'd set them up with a powerful church, possibly based off the catholic church's hierarchy (who may in fact be the true rulers, not the 5 lords/ladies). Love the idea of giving them a lot of superstitions, taboos and cultural nuances, because the players will have to figure them out to avoid suspicion. </p><p></p><p>A google search of various cultural oddities would be invaluable. I like the simple suggestion that no one will ever enter a home without being invited (based on the vampires of old, but the original reasoning forgotten). Various omens and signs might be common as well.</p><p></p><p>I'd probably set this up as an infiltration and espionage, with the party entering near an isolated farm or small village. The party can attempt to learn about the culture to attempt to blend it, and if they get found out (which is likely due to the various superstitions and taboos), it's fairly easy to eliminate the witnesses.</p><p></p><p>Eventually they'll expand their travels in the valley, but rather than trying to corrupt the land, I'd suggest attempting to sow the seeds of distrust and rebellion instead (potentially corrupting the people to evil instead). The church probably controls the ley lines, possibly at set temples across the land or perhaps at a central Rome like cathedral/fortress. The lords/ladies are going to be very powerful and hard to kill, and for a twist, the church may actually be the true power behind the lords, making them mere figureheads.</p><p></p><p>Overall seems like a great concept. Good luck!</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7857592, member: 6775477"] Replying out of order, because reasons. I'd remove the xenophobic trait and instead make them welcoming. They know that only good can cross the barrier, so they likely assume that anyone inside was born inside, and thus good (because only evil exists outside the lay lines, so sayeth the priests). Since it's monotheistic, I'd set them up with a powerful church, possibly based off the catholic church's hierarchy (who may in fact be the true rulers, not the 5 lords/ladies). Love the idea of giving them a lot of superstitions, taboos and cultural nuances, because the players will have to figure them out to avoid suspicion. A google search of various cultural oddities would be invaluable. I like the simple suggestion that no one will ever enter a home without being invited (based on the vampires of old, but the original reasoning forgotten). Various omens and signs might be common as well. I'd probably set this up as an infiltration and espionage, with the party entering near an isolated farm or small village. The party can attempt to learn about the culture to attempt to blend it, and if they get found out (which is likely due to the various superstitions and taboos), it's fairly easy to eliminate the witnesses. Eventually they'll expand their travels in the valley, but rather than trying to corrupt the land, I'd suggest attempting to sow the seeds of distrust and rebellion instead (potentially corrupting the people to evil instead). The church probably controls the ley lines, possibly at set temples across the land or perhaps at a central Rome like cathedral/fortress. The lords/ladies are going to be very powerful and hard to kill, and for a twist, the church may actually be the true power behind the lords, making them mere figureheads. Overall seems like a great concept. Good luck! [/QUOTE]
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Need help with good antagonist for evil campaign
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