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Need help with homebrew bosses: 5 Terrors
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<blockquote data-quote="Radiating Gnome" data-source="post: 5856572" data-attributes="member: 150"><p>On the idea of the corn field ------ </p><p></p><p>You could create a really interesting, messy fight in the corn with the rows. </p><p></p><p>So, describe the field and give the rows a direction -- N/S or E/W. </p><p></p><p>Targets that are not in your row are totally obscured (<a href="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=167" target="_blank">link for reference</a>)</p><p>Targets in your row are lightly obscured (<a href="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=166" target="_blank">link for reference)</a></p><p></p><p>Moving or shifting from one row to the next costs an extra point of movement</p><p></p><p>Okay. That means that each PC can only see targets that are adjacent to them or in their row -- and the targets that they can see will still have concealment (-2 to hit)</p><p></p><p>That's the basics of the scene. Then you start throwing in wrinkles:</p><p></p><p>1. The kid needs a couple of things to help him out. For one thing, he needs the rogue abilities <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1038" target="_blank">fleeting ghost</a> and <a href="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1506" target="_blank">chameleon</a> so he can move fast while he's hidden and he can remain hidden if the PCs step into his row. </p><p></p><p>Think about some other options -- he's used magic to bring them into this corn field, what if, as an immediate reaction, he could switch the direction of the rows when he's attacked? Make it a recharge power, something like.</p><p></p><p><strong>Warp Row Escape (immediate reaction * recharge [5][6])</strong></p><p>The Little Dude flips the direction of the rows in the cornfield, shifts 3 spaces, and can make a hide check.</p><p></p><p><em>edit: he's also going to need to be able to see clearly in the cornfield. Call it "Cornsense" or something. His vision is not impeded by the cornfield he has conjured up. </em></p><p></p><p>Anyway, this creates a very different sort of battlefield where the PCs are like destroyers hunting a submarine. They'll have to do things like spread out, etc. </p><p></p><p>You could create some sort of countermeasures for the cornfield -- like if the PCs us a power that creates an sustained area that does damage (maybe only specific types of damage, like fire or cold) will destroy the corn rows in that area. </p><p></p><p>It could be a cool scene, but you probably don't want to do it for the entire fight, so it's good that you're doing it in phases. It's going to frustrate the snot out of your players for a couple of rounds. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I'm personally going to have to use this cornfield setting at some point. I'm very interested in the potential there ....</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5856572, member: 150"] On the idea of the corn field ------ You could create a really interesting, messy fight in the corn with the rows. So, describe the field and give the rows a direction -- N/S or E/W. Targets that are not in your row are totally obscured ([URL="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=167"]link for reference[/URL]) Targets in your row are lightly obscured ([URL="http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=166"]link for reference)[/URL] Moving or shifting from one row to the next costs an extra point of movement Okay. That means that each PC can only see targets that are adjacent to them or in their row -- and the targets that they can see will still have concealment (-2 to hit) That's the basics of the scene. Then you start throwing in wrinkles: 1. The kid needs a couple of things to help him out. For one thing, he needs the rogue abilities [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1038"]fleeting ghost[/URL] and [URL="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1506"]chameleon[/URL] so he can move fast while he's hidden and he can remain hidden if the PCs step into his row. Think about some other options -- he's used magic to bring them into this corn field, what if, as an immediate reaction, he could switch the direction of the rows when he's attacked? Make it a recharge power, something like. [B]Warp Row Escape (immediate reaction * recharge [5][6])[/B] The Little Dude flips the direction of the rows in the cornfield, shifts 3 spaces, and can make a hide check. [I]edit: he's also going to need to be able to see clearly in the cornfield. Call it "Cornsense" or something. His vision is not impeded by the cornfield he has conjured up. [/I] Anyway, this creates a very different sort of battlefield where the PCs are like destroyers hunting a submarine. They'll have to do things like spread out, etc. You could create some sort of countermeasures for the cornfield -- like if the PCs us a power that creates an sustained area that does damage (maybe only specific types of damage, like fire or cold) will destroy the corn rows in that area. It could be a cool scene, but you probably don't want to do it for the entire fight, so it's good that you're doing it in phases. It's going to frustrate the snot out of your players for a couple of rounds. ;) I'm personally going to have to use this cornfield setting at some point. I'm very interested in the potential there .... [/QUOTE]
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