Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help with homebrew bosses: 5 Terrors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Radiating Gnome" data-source="post: 5857134" data-attributes="member: 150"><p>I'm finding Beauty as a Terror a little problematic. The Charm stuff is all right, but it seems like hitting beauty with axes is a lousy way to deal with the terror that beauty represents. Of course, hitting things with axes is what we do in D&D most of the time, but I think that if you really want to run with the big idea here, you could break out of that mold to some good effect. </p><p></p><p>The trick is settling on which effect you want to have. What is really the terror represented by beauty? I think, in the end, what's terrible about extreme beauty is the way it makes people around it feel inferior -- the way it bleeds away self esteem and will. That's the terror of beauty as a weapon, IMO. </p><p></p><p>So how do you represent that in game terms? Beauty feeds off the self esteem of others -- draining it away. So, rather than thralls, she's surrounded by supplicants -- mortals who have lose their will to do anything faced with the way the feel about themselves after seeing how beautiful she is. </p><p></p><p>For the PCs, the danger of her beauty is complex. The PCs in her aura (which is big) are subject to some variable effects. </p><p></p><p>So..... Some powers for Beauty.</p><p></p><p><strong>Come Hither Aura</strong></p><p>(Aura 10)</p><p>-Any PC who can see Beauty and who starts his/her turn within the aura must make a save or spend his or her move action moving closer to beauty (follow charge rules -- each space must bring the character closer to Beauty)</p><p>-Any PC who can see Beauty and who starts within the aura or enters it is weakened</p><p>-Any PC who can see Beauty and who ends his/her turn within the aura and weakened becomes dazed (SE)</p><p>-Any PC who can see Beauty and who ends his turn adjacent to beauty falls prone</p><p></p><p><u><strong></strong></u></p><p><u><strong>Triggered Actions</strong></u></p><p><strong>Elusive Beauty</strong> (Free; at-will: when a PC moves into a space adjacent to Beauty)</p><p>Beauty shifts 1. </p><p></p><p><strong>Beauty's Protectors</strong> (Free; At will: when Beauty is targeted by a ranged or melee attack)</p><p>Attack: +XX vs. Will</p><p>Hit: The attack instead targets another target of Beauty's choice. </p><p></p><p>Special</p><p>PCs may voluntarily avert their eyes -- effectively blinding themselves (-5 to hit with melee and ranged attacks).</p><p></p><p>This will end up being <em>REALLY FRICKING ANNOYING</em> for the PCs. She's going to be junebugging away from them every time they try to step closer, and if they shoot at her then end up shooting each other. They can splash her with area attacks, hit her with reach weapons, or close their eyes and try to fight her blind. That's why this only lasts until she's bloodied. </p><p></p><p>Make sure her attacks are relatively weak at this stage -- the PCs will be hurting each other a bit, until they figure things out, and she'll slap them sill for a little while if you don't keep her ratcheted waaaay down. Use roughly 50% of the normal damage a monster her level would do. </p><p></p><p>Then, finally, they bloody her....</p><p></p><p>Once she's bloodied, she goes into a much more typical mode -- the aura goes away, her attacks are much more juiced up, and it's a big slugfest until the end. Boost her damage now by the 50% you took away before she was bloodied. </p><p></p><p>Hmmm..... might be a little over the top. Not sure. What do you guys think? </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 5857134, member: 150"] I'm finding Beauty as a Terror a little problematic. The Charm stuff is all right, but it seems like hitting beauty with axes is a lousy way to deal with the terror that beauty represents. Of course, hitting things with axes is what we do in D&D most of the time, but I think that if you really want to run with the big idea here, you could break out of that mold to some good effect. The trick is settling on which effect you want to have. What is really the terror represented by beauty? I think, in the end, what's terrible about extreme beauty is the way it makes people around it feel inferior -- the way it bleeds away self esteem and will. That's the terror of beauty as a weapon, IMO. So how do you represent that in game terms? Beauty feeds off the self esteem of others -- draining it away. So, rather than thralls, she's surrounded by supplicants -- mortals who have lose their will to do anything faced with the way the feel about themselves after seeing how beautiful she is. For the PCs, the danger of her beauty is complex. The PCs in her aura (which is big) are subject to some variable effects. So..... Some powers for Beauty. [B]Come Hither Aura[/B] (Aura 10) -Any PC who can see Beauty and who starts his/her turn within the aura must make a save or spend his or her move action moving closer to beauty (follow charge rules -- each space must bring the character closer to Beauty) -Any PC who can see Beauty and who starts within the aura or enters it is weakened -Any PC who can see Beauty and who ends his/her turn within the aura and weakened becomes dazed (SE) -Any PC who can see Beauty and who ends his turn adjacent to beauty falls prone [U][B] Triggered Actions[/B][/U] [B]Elusive Beauty[/B] (Free; at-will: when a PC moves into a space adjacent to Beauty) Beauty shifts 1. [B]Beauty's Protectors[/B] (Free; At will: when Beauty is targeted by a ranged or melee attack) Attack: +XX vs. Will Hit: The attack instead targets another target of Beauty's choice. Special PCs may voluntarily avert their eyes -- effectively blinding themselves (-5 to hit with melee and ranged attacks). This will end up being [I]REALLY FRICKING ANNOYING[/I] for the PCs. She's going to be junebugging away from them every time they try to step closer, and if they shoot at her then end up shooting each other. They can splash her with area attacks, hit her with reach weapons, or close their eyes and try to fight her blind. That's why this only lasts until she's bloodied. Make sure her attacks are relatively weak at this stage -- the PCs will be hurting each other a bit, until they figure things out, and she'll slap them sill for a little while if you don't keep her ratcheted waaaay down. Use roughly 50% of the normal damage a monster her level would do. Then, finally, they bloody her.... Once she's bloodied, she goes into a much more typical mode -- the aura goes away, her attacks are much more juiced up, and it's a big slugfest until the end. Boost her damage now by the 50% you took away before she was bloodied. Hmmm..... might be a little over the top. Not sure. What do you guys think? -rg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need help with homebrew bosses: 5 Terrors
Top