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Need Help with Homebrew Final Boss
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<blockquote data-quote="Quickleaf" data-source="post: 5775334" data-attributes="member: 20323"><p>So Nihilious gets two turns each round? And during each he can take two standard actions, a move action, and a minor action? So 4 standard actions per round for the entire combat? That's a bit much even at epic, isn't it?</p><p></p><p>An interesting thing about giving him two turns is that there's the chance for (save ends) powers to effect him twice. It looks like you've given him some abilities to mitigate this, but just pointing it out.</p><p> </p><p></p><p>Being unconscious mid-battle is boring. Remember my advice upthread about stunned PCs and an "alternate reality/timeline"? Same applies here.</p><p>Timeless Bolt does something like this.</p><p> </p><p></p><p> Since the idea is that the PC's impact on history is being erased (right?), I would consider replacing weakened with ending all buffs on that PC as well as any ongoing powers/effects they have. I think it fits what you're going for better, plus I try to avoid weakened unless there's no alternative or it fits just perfectly.</p><p> </p><p> Awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How will you run this in play? Do you have "random event table" and several encounters from old sessions prepared? Or does it go back to childhood or non-combat encounters?</p><p> </p><p></p><p> Ambiguous language. Is it that first Nihilous teleports then enemies he ends adjacent to are targeted? Then why the need for close burst 10?</p><p> </p><p></p><p> I'm not convinced he needs this power when he has Speed Up Time as a "no action." And in general powers which boost monster defenses or heal are a pain.</p><p> </p><p></p><p>I would power this up so that either it automatically works or he can use it once per each of his turns (i.e. 2/round).</p><p> </p><p></p><p> Not sure.... </p><p></p><p></p><p> Man I really like the image this power evokes. I just don't like stunned.</p><p></p><p>It'll take some adjudication on your part, but the recursion loop idea could work great. This would be a good place to put it to work. Or, since I noticed Nihilious doesn't have any "when bloodied" condition, you could make it some kind of hazard which triggers mid-fight.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5775334, member: 20323"] So Nihilious gets two turns each round? And during each he can take two standard actions, a move action, and a minor action? So 4 standard actions per round for the entire combat? That's a bit much even at epic, isn't it? An interesting thing about giving him two turns is that there's the chance for (save ends) powers to effect him twice. It looks like you've given him some abilities to mitigate this, but just pointing it out. Being unconscious mid-battle is boring. Remember my advice upthread about stunned PCs and an "alternate reality/timeline"? Same applies here. Timeless Bolt does something like this. Since the idea is that the PC's impact on history is being erased (right?), I would consider replacing weakened with ending all buffs on that PC as well as any ongoing powers/effects they have. I think it fits what you're going for better, plus I try to avoid weakened unless there's no alternative or it fits just perfectly. Awesome :) How will you run this in play? Do you have "random event table" and several encounters from old sessions prepared? Or does it go back to childhood or non-combat encounters? Ambiguous language. Is it that first Nihilous teleports then enemies he ends adjacent to are targeted? Then why the need for close burst 10? I'm not convinced he needs this power when he has Speed Up Time as a "no action." And in general powers which boost monster defenses or heal are a pain. I would power this up so that either it automatically works or he can use it once per each of his turns (i.e. 2/round). Not sure.... Man I really like the image this power evokes. I just don't like stunned. It'll take some adjudication on your part, but the recursion loop idea could work great. This would be a good place to put it to work. Or, since I noticed Nihilious doesn't have any "when bloodied" condition, you could make it some kind of hazard which triggers mid-fight. [/QUOTE]
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