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Need Help with Homebrew Final Boss
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<blockquote data-quote="Quickleaf" data-source="post: 5803274" data-attributes="member: 20323"><p>Looks good! Though I do have some feedback.</p><p></p><p>Is 1,000 HP (500 + 500) a little low for a solo epic boss? I thought the formula of about 4 or 5x (24 +8/level) still was being used?</p><p></p><p>I don't like the triggered action Time Skip because it auto shuts down a player's save. Sure he's an epic boss, but IMHO this adds nothing and feels like a cheap shot at the players. Plus it's another thing for you to track. Would the concept you're going for suffer if you swapped that with something else or just got rid of it?</p><p></p><p>What is the penalty Temporal Disjunction imposes? For ease of tracking i suggest -2, and to make Ageing Ray also -2 instead of -3. It seems like an insignificant change, but with all the status effects flying around in a boss fight, you'll want any simplification you can get.</p><p></p><p>Since Time's Erosion is active for what appears to be half the battle (ie. 500 HP), I'd recommend some sort of grace period for the players. Say a round during which they realize that restorative magic is failing; this way they can buff themselves or strategize a way to keep themselves alive. It could be as simple as narrating the preceding stage of combat with foreshadowing.</p><p></p><p>A thought about the rechargeable powers, particularly Sphere of Ultimate Destruction. Recharge X powers make fights more swingy and add a layer of complexity for the the DM to keep track of. That can be fine for most fights, but probably isn't what you want in a boss fight. I suggest coming up with an alternate recharge mechanic, e.g. when an enemy is bloodied by Nihilous. The good thing about more "organic" recharge mechanics is that they help you think about the developing story of the fight.</p><p></p><p>For the Timeline Blade Empowerment, you could look to the beholder eye tyrant's rays as a guideline.</p><p></p><p>Time Rip doesn't gave an attack roll. It needs one. However, since Time Stop only works against slowed enemies, consider carefully what defense Time Rip targets, since PCs with a weak defense in that department are more likely to have their actions shut down by Time Stop.</p><p></p><p>Actually, I'm not sure I like Time Stop's mechanic. Let me think on it a bit.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5803274, member: 20323"] Looks good! Though I do have some feedback. Is 1,000 HP (500 + 500) a little low for a solo epic boss? I thought the formula of about 4 or 5x (24 +8/level) still was being used? I don't like the triggered action Time Skip because it auto shuts down a player's save. Sure he's an epic boss, but IMHO this adds nothing and feels like a cheap shot at the players. Plus it's another thing for you to track. Would the concept you're going for suffer if you swapped that with something else or just got rid of it? What is the penalty Temporal Disjunction imposes? For ease of tracking i suggest -2, and to make Ageing Ray also -2 instead of -3. It seems like an insignificant change, but with all the status effects flying around in a boss fight, you'll want any simplification you can get. Since Time's Erosion is active for what appears to be half the battle (ie. 500 HP), I'd recommend some sort of grace period for the players. Say a round during which they realize that restorative magic is failing; this way they can buff themselves or strategize a way to keep themselves alive. It could be as simple as narrating the preceding stage of combat with foreshadowing. A thought about the rechargeable powers, particularly Sphere of Ultimate Destruction. Recharge X powers make fights more swingy and add a layer of complexity for the the DM to keep track of. That can be fine for most fights, but probably isn't what you want in a boss fight. I suggest coming up with an alternate recharge mechanic, e.g. when an enemy is bloodied by Nihilous. The good thing about more "organic" recharge mechanics is that they help you think about the developing story of the fight. For the Timeline Blade Empowerment, you could look to the beholder eye tyrant's rays as a guideline. Time Rip doesn't gave an attack roll. It needs one. However, since Time Stop only works against slowed enemies, consider carefully what defense Time Rip targets, since PCs with a weak defense in that department are more likely to have their actions shut down by Time Stop. Actually, I'm not sure I like Time Stop's mechanic. Let me think on it a bit. [/QUOTE]
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