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Need Help with Homebrew Final Boss
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<blockquote data-quote="Arctic Wolf" data-source="post: 5803969" data-attributes="member: 6686199"><p>@ Unwise : 1. You think 3 turns in a round is not enough to show this? I mean I could see him having 5 APs per phase to show the same thing but more turns makes sense to me.</p><p> </p><p>2. I could see this working if I went with more APs. I'll see if that is good based on other feedback though.</p><p> </p><p>3. Most abilities have a slow and -2 attack, you think it should be a higher attack penalty? </p><p> </p><p>4. The only move that sorta stuns is Time Stop and to me it seems like freezing the PC so their turn ends if they attack.</p><p> </p><p>5. Time Stop is the only move that sorta stuns.</p><p> </p><p>6. That does sound interesting, might throw that in there.</p><p> </p><p>7. Might make that another trait but for stage 3. It would work well since technically he can be affected by effects.</p><p> </p><p>8. That would prolly be good for stage 2 since it is similar to what I planned.</p></blockquote><p></p>
[QUOTE="Arctic Wolf, post: 5803969, member: 6686199"] @ Unwise : 1. You think 3 turns in a round is not enough to show this? I mean I could see him having 5 APs per phase to show the same thing but more turns makes sense to me. 2. I could see this working if I went with more APs. I'll see if that is good based on other feedback though. 3. Most abilities have a slow and -2 attack, you think it should be a higher attack penalty? 4. The only move that sorta stuns is Time Stop and to me it seems like freezing the PC so their turn ends if they attack. 5. Time Stop is the only move that sorta stuns. 6. That does sound interesting, might throw that in there. 7. Might make that another trait but for stage 3. It would work well since technically he can be affected by effects. 8. That would prolly be good for stage 2 since it is similar to what I planned. [/QUOTE]
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