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<blockquote data-quote="Unwise" data-source="post: 5804003" data-attributes="member: 98008"><p>Nevermind me, I did not see the stat sheets on the bottom of the last page. Was responding to the earlier broader concepts and pre-revision abilities.</p><p></p><p>Regarding the slow and -2 to attack. It could be an interesting ability that gives people -2 to attack for every action they take (after the first?) so if you want to attack, move and draw a weapon, you are at -6 to hit. If you just want to attack you are at -2. It is sort of like a daze, but a bit more fun as it does not leave people stuck unable to do things. Also less deadly as it still allows for unimpeded healing.</p><p></p><p>I also like abilities that make people unable to target their friends. It scares the pants off people. So a time-shift that stuns or damage and makes it so that only the lord of time can interact with you. You can't see/effect your friends, and vis versa.</p><p></p><p>I once had a time dragon do this on a battlefield scale. Each person fought him alone for a few turns. Normal intiative etc, but they were unable to flank, unable to heal others, unable to shift friends, unable to guard, grant attacks, buff friends or revive the fallen. It scared the pants off people and really made them appreciate teamwork. While this effect was active, the dragon got a go after each PCs turn, but could only interact with that particular PC, so it could not just gank somebody outright.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5804003, member: 98008"] Nevermind me, I did not see the stat sheets on the bottom of the last page. Was responding to the earlier broader concepts and pre-revision abilities. Regarding the slow and -2 to attack. It could be an interesting ability that gives people -2 to attack for every action they take (after the first?) so if you want to attack, move and draw a weapon, you are at -6 to hit. If you just want to attack you are at -2. It is sort of like a daze, but a bit more fun as it does not leave people stuck unable to do things. Also less deadly as it still allows for unimpeded healing. I also like abilities that make people unable to target their friends. It scares the pants off people. So a time-shift that stuns or damage and makes it so that only the lord of time can interact with you. You can't see/effect your friends, and vis versa. I once had a time dragon do this on a battlefield scale. Each person fought him alone for a few turns. Normal intiative etc, but they were unable to flank, unable to heal others, unable to shift friends, unable to guard, grant attacks, buff friends or revive the fallen. It scared the pants off people and really made them appreciate teamwork. While this effect was active, the dragon got a go after each PCs turn, but could only interact with that particular PC, so it could not just gank somebody outright. [/QUOTE]
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