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<blockquote data-quote="Quickleaf" data-source="post: 5843174" data-attributes="member: 20323"><p>Hey Arctic Wolf, I'll do my best to critique your latest version of Nihilous. To be clear, this is the third phase version still right?</p><p></p><p></p><p>On a battle map an aura 100 works out to over 8 square feet. This aura shuts down all resistances/immunities, save bonuses, and raise dead. Since I think this is the third phase of an endgame boss that's fine.</p><p> </p><p></p><p>This is really 2 separate traits, the second which is fine, the first is very strong but probably ok so long as he is strictly limited to 2 or 3 action points for the whole fight.</p><p> </p><p></p><p>That works. For bookkeeping I'd just give the extra action then and there rather than next turn.</p><p> </p><p></p><p>This one is over-powered. Auto-save against everything no questions asked? I recommend granting him saves at the start of his turn instead (remember as a solo he gets +5 saves). Whyd you take his actional denial prevention to such an extreme?</p><p></p><p>I like what you're doing with the immediate reaction/interrupt refreshing. That one a bit harder to balance without seeing in play...</p><p> </p><p> </p><p>Er, you don't mean you're replacing *all* his powers each time he picks up a new blade I hope? I thought swapping out one power was sufficient, easier for you to keep track of that's for sure.</p><p> </p><p></p><p> I put in red the part that I dint understand. Reread it and you'll see what I mean.</p><p></p><p></p><p>Nice, this one feels nasty. I haven't seen an ongoing damage powers on this version yet, and this would be a great place to add a modest amount.</p><p></p><p> </p><p>Effectively this give him unlimited teleport. I'd say for a hardcore skirmisher this is a *maybe* at best. For your guy as a controller I don't think it makes sense...unless coming up with a way to pin him down (and negate this ability) is a puzzle nested in the combat?</p><p> </p><p></p><p>He just became AoE controller's nightmare. And an Ardent's nightmare too. I like it.</p><p> </p><p></p><p>Ah here's some ongoing damage! I really like how you've designed it <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p> </p><p></p><p>To be clear, is the only way PCs can becomes slowed in this fight is if Nihilous uses "Withersing Grasp" on them?</p><p></p><p>If so, then this power is fine as is, but probably won't come up more then a few times.</p><p></p><p>If not, and you intend slow effects to be more prevalent, this power is probably too much and should be an immediate reaction instead.</p><p></p><p>Overall nice job!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5843174, member: 20323"] Hey Arctic Wolf, I'll do my best to critique your latest version of Nihilous. To be clear, this is the third phase version still right? On a battle map an aura 100 works out to over 8 square feet. This aura shuts down all resistances/immunities, save bonuses, and raise dead. Since I think this is the third phase of an endgame boss that's fine. This is really 2 separate traits, the second which is fine, the first is very strong but probably ok so long as he is strictly limited to 2 or 3 action points for the whole fight. That works. For bookkeeping I'd just give the extra action then and there rather than next turn. This one is over-powered. Auto-save against everything no questions asked? I recommend granting him saves at the start of his turn instead (remember as a solo he gets +5 saves). Whyd you take his actional denial prevention to such an extreme? I like what you're doing with the immediate reaction/interrupt refreshing. That one a bit harder to balance without seeing in play... Er, you don't mean you're replacing *all* his powers each time he picks up a new blade I hope? I thought swapping out one power was sufficient, easier for you to keep track of that's for sure. I put in red the part that I dint understand. Reread it and you'll see what I mean. Nice, this one feels nasty. I haven't seen an ongoing damage powers on this version yet, and this would be a great place to add a modest amount. Effectively this give him unlimited teleport. I'd say for a hardcore skirmisher this is a *maybe* at best. For your guy as a controller I don't think it makes sense...unless coming up with a way to pin him down (and negate this ability) is a puzzle nested in the combat? He just became AoE controller's nightmare. And an Ardent's nightmare too. I like it. Ah here's some ongoing damage! I really like how you've designed it :] To be clear, is the only way PCs can becomes slowed in this fight is if Nihilous uses "Withersing Grasp" on them? If so, then this power is fine as is, but probably won't come up more then a few times. If not, and you intend slow effects to be more prevalent, this power is probably too much and should be an immediate reaction instead. Overall nice job! [/QUOTE]
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