Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Need Help with Homebrew Final Boss
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arctic Wolf" data-source="post: 5843390" data-attributes="member: 6686199"><p>Aye it is sir and I am grateful for everyone who has helped me with this and to the final version I am heading towards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p> Aye I felt that was appropreiate too.</p><p> </p><p> </p><p> I want the PCs to feel as if he can act when he chooses with action points but I will look at it since it really can be op at times.</p><p> </p><p> </p><p> Thanks, I wasn't sure when to really give the standard action but this helps.</p><p> </p><p> </p><p> Well since I was sorta starting over with ideas I said what the hell and went for it to see what everyone would say. I knew it sounded op so I will just make it he can save against each effect at the beginning of his turn.</p><p> </p><p> As stated above, I want him to feel like a real chronomancer so that he acts whenever the hell he wants to heh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p> </p><p> </p><p> I am thinking I might change a standard action, minor/move action, and his triggered action so that way it feels like an entirely new fight. It does sound like I am aiming for a lot huh?</p><p> </p><p> </p><p> The standard action he would gain from Time's Reward for getting a critical. I wanted it to feel like he is getting more when he crits if you can see where I am going?</p><p> </p><p> </p><p> Do you think I should add ongoing damage to this? I figured since it can hit for a ton it is ok.</p><p> </p><p> </p><p> Again I wanted it to feel like that since he can control time, it can feel like he can be anywhere but suggestions are nice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> </p><p> Agreed and combined with Time's Erosion, I am sure I will piss everyone off lol xD</p><p> </p><p> </p><p> Aye I really liked making this! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p> </p><p> </p><p></p><p> </p><p>If so, then this power is fine as is, but probably won't come up more then a few times.</p><p> </p><p>If not, and you intend slow effects to be more prevalent, this power is probably too much and should be an immediate reaction instead.</p><p> </p><p>Overall nice job!</p></blockquote><p>I think that I will only make it if they are effected by Withering Existence and have it consume it so that way it doesn't feel like he can freeze people and still have them ageing to death. How does that sound? Also thanks again buddy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/QUOTE]</p>
[QUOTE="Arctic Wolf, post: 5843390, member: 6686199"] Aye it is sir and I am grateful for everyone who has helped me with this and to the final version I am heading towards. :) Aye I felt that was appropreiate too. I want the PCs to feel as if he can act when he chooses with action points but I will look at it since it really can be op at times. Thanks, I wasn't sure when to really give the standard action but this helps. Well since I was sorta starting over with ideas I said what the hell and went for it to see what everyone would say. I knew it sounded op so I will just make it he can save against each effect at the beginning of his turn. As stated above, I want him to feel like a real chronomancer so that he acts whenever the hell he wants to heh ;). I am thinking I might change a standard action, minor/move action, and his triggered action so that way it feels like an entirely new fight. It does sound like I am aiming for a lot huh? The standard action he would gain from Time's Reward for getting a critical. I wanted it to feel like he is getting more when he crits if you can see where I am going? Do you think I should add ongoing damage to this? I figured since it can hit for a ton it is ok. Again I wanted it to feel like that since he can control time, it can feel like he can be anywhere but suggestions are nice :) Agreed and combined with Time's Erosion, I am sure I will piss everyone off lol xD Aye I really liked making this! :lol: If so, then this power is fine as is, but probably won't come up more then a few times. If not, and you intend slow effects to be more prevalent, this power is probably too much and should be an immediate reaction instead. Overall nice job![/QUOTE] I think that I will only make it if they are effected by Withering Existence and have it consume it so that way it doesn't feel like he can freeze people and still have them ageing to death. How does that sound? Also thanks again buddy :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Need Help with Homebrew Final Boss
Top