thenightgaunt
Explorer
I have a player who would like to run a Kenku in an upcoming A5E game I'm running. I'm not actually against the concept but that means it's homebrew time.
I've got a rough concept here but I'd really like some suggestions about gifts and traits. The current gifts are taken from other heritages and tweaked a bit, but I'd like to add in a 3rd that's more interesting and in flavor for kenku.
Oh, and YES I did leave out the "can't speak common" thing on purpose. I think it's dumb, and unless the Player really wants to do it, I don't force it on them. Kenku can understand common, they can speak, and they can mimic what they heard to get ideas across because they 100% understand the concept they heard and are trying to impart. So why not just use that skill, language comprehension, and knowledge to TALK? But that's an argument for another day. I might throw it back in if I turn this into a free pdf or something.
Thank you!
----------------------------------------------------------------------------------------------------------------------------------------------------------
Kenku Traits
I've got a rough concept here but I'd really like some suggestions about gifts and traits. The current gifts are taken from other heritages and tweaked a bit, but I'd like to add in a 3rd that's more interesting and in flavor for kenku.
Oh, and YES I did leave out the "can't speak common" thing on purpose. I think it's dumb, and unless the Player really wants to do it, I don't force it on them. Kenku can understand common, they can speak, and they can mimic what they heard to get ideas across because they 100% understand the concept they heard and are trying to impart. So why not just use that skill, language comprehension, and knowledge to TALK? But that's an argument for another day. I might throw it back in if I turn this into a free pdf or something.
Thank you!
----------------------------------------------------------------------------------------------------------------------------------------------------------
Kenku Traits
- Age. Kenku have shorter lifespans than humans. They reach maturity at about 12 years old and can live to 60.
- Size. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium.
- Speed. Your base walking speed is 30 feet.
- Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
- Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Kenku Wings:
Rarely Kenku are born with wings. While they lack the strength to soar, their wings still allow them to lift off and fly a considerable distance before tiring.
Flight. You have a fly speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. Whenever you spend 3 full consecutive rounds airborne without landing, you gain a level of fatigue. Any fatigue gained in this way is removed upon finishing a short or long rest.
Kenku Shadow:
Some kenku are creatures of the night and can move like shadows. While in dim light and darkness you gain an expertise die on Acrobatics, Deception, Stealth, and Sleight of Hand.
Darkvision. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray