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<blockquote data-quote="FoolishPity" data-source="post: 9646981" data-attributes="member: 7052288"><p>Hey Folks,</p><p></p><p>I have an idea for a one-shot in which my players are using the stat blocks for each of the four Genies in the MM. I want my antagonists to be a group (plus minions) who are trying to capture the players in lamps but I'm having trouble thinking of creatures/stat blocks that would be a solid counter to Genies as I'm aiming for this to be sufficiently challenging. Any advise on this would be greatly appreciated.</p><p></p><p>For context, this is the brief I'm planning on sending my players (feel free to use it yourselves):</p><p> </p><p><span style="color: rgb(184, 49, 47)">In eons past, the Monks of the Natural Fist made a pact with four beings that represent the different paths of their discipline. Efreet for Fire, Dao for Earth, Marid for water and Djinn for Air. Once every 16 years, the Monks summon these beings into the material plane so as to teach them the ways of the Natural paths. In exchange the Monks provide the Genies with a feast of food, riches and in harder years, souls. </span></p><p><span style="color: rgb(184, 49, 47)"></span></p><p><span style="color: rgb(184, 49, 47)">You, the players, will take on the role of the Genies as you feel the tug of the summoning a full year earlier than usual, it is up to you to how to react. Anger, curiosity, compassion or expectation.</span></p></blockquote><p></p>
[QUOTE="FoolishPity, post: 9646981, member: 7052288"] Hey Folks, I have an idea for a one-shot in which my players are using the stat blocks for each of the four Genies in the MM. I want my antagonists to be a group (plus minions) who are trying to capture the players in lamps but I'm having trouble thinking of creatures/stat blocks that would be a solid counter to Genies as I'm aiming for this to be sufficiently challenging. Any advise on this would be greatly appreciated. For context, this is the brief I'm planning on sending my players (feel free to use it yourselves): [COLOR=rgb(184, 49, 47)]In eons past, the Monks of the Natural Fist made a pact with four beings that represent the different paths of their discipline. Efreet for Fire, Dao for Earth, Marid for water and Djinn for Air. Once every 16 years, the Monks summon these beings into the material plane so as to teach them the ways of the Natural paths. In exchange the Monks provide the Genies with a feast of food, riches and in harder years, souls. You, the players, will take on the role of the Genies as you feel the tug of the summoning a full year earlier than usual, it is up to you to how to react. Anger, curiosity, compassion or expectation.[/COLOR] [/QUOTE]
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