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<blockquote data-quote="aco175" data-source="post: 9646998" data-attributes="member: 27385"><p>[USER=7052288]@FoolishPity[/USER] welcome to the site first. I'm sure you will get several great ideas. </p><p></p><p>I think the easiest way to have the players run genies is to have them all be aasimar with the different traits. They start off low in power and gain power over time. You can swap out some genie powers with class powers at certain levels to make things fit. This way, you can use the same monsters and develop a campaign where the PCs uncover their past as they discover who they are. It is a classic trope like Luke Skywalker or the kid from Avatar. </p><p></p><p>Its been many years and the lost prophesy is coming true. The secret cult of the 4 elements all vie for power within the church of Blah Blah. They each want to gain the power of the PCs and try to capture them to steal their 'che'. Plan a few lower level things where they discover a hidden temple describing who they might be and a place about this cult. An encounter with bandits reveals a secret mark on them to be cultists. Maybe the leader in the end is one of their fathers who is a full genie with a goal to take all their powers.</p></blockquote><p></p>
[QUOTE="aco175, post: 9646998, member: 27385"] [USER=7052288]@FoolishPity[/USER] welcome to the site first. I'm sure you will get several great ideas. I think the easiest way to have the players run genies is to have them all be aasimar with the different traits. They start off low in power and gain power over time. You can swap out some genie powers with class powers at certain levels to make things fit. This way, you can use the same monsters and develop a campaign where the PCs uncover their past as they discover who they are. It is a classic trope like Luke Skywalker or the kid from Avatar. Its been many years and the lost prophesy is coming true. The secret cult of the 4 elements all vie for power within the church of Blah Blah. They each want to gain the power of the PCs and try to capture them to steal their 'che'. Plan a few lower level things where they discover a hidden temple describing who they might be and a place about this cult. An encounter with bandits reveals a secret mark on them to be cultists. Maybe the leader in the end is one of their fathers who is a full genie with a goal to take all their powers. [/QUOTE]
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