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<blockquote data-quote="Manbearcat" data-source="post: 6133201" data-attributes="member: 6696971"><p>> Help your child come up with a sensible backstory that meshes Background, Theme, and Class. </p><p></p><p>Eg: Your child is a Woodsman, WIlderness Explorer, Ranger that grew up on the borderlands, learning to live entirely self-sufficiently under the tutelage of his father or a lodge.</p><p></p><p>> Grab the DMG 2. Pick a companion character that fills a role that your child isn't taking and run that character. </p><p></p><p>Eg: Your child is a Ranger Striker. You make a Hunting Dog Animal Companion that is a Leader of the Warlord variety - improves Action economy of your child and maybe gives a heal 1/encounter as a minor action.</p><p></p><p>> Use a standard, non-complex genre trope that riffs off of that backstory. </p><p></p><p>Eg: Something falls from the sky, landing in the mountains that your son's frontier village is at the base of. The fresh water that comes from the mountain is despoiled, the land quickly defoliates and abberant creatures attack the settlement at night. A group of Rangers have investigated but have not returned.</p><p></p><p>> Grab the scaling DCs and damage expressions. Encourage your child to adlib during combat and interract with the world (and devise an interractive environment that is more than just mere color).</p><p></p><p>> Run your child through a complex Exploration Skill Challenge (maybe a "Find the Extraterrestrial Object! at 10:3 and ) and a simple one (maybe a "Seal the Portal" or "Destroy the Object" that stops the abberant, Far Realm taint that is threatening the area). Perhaps a 3rd Skill Challenge to "Escape the Mountain Apocalypse!" for something catastrophic that happens at the end of the destruction of the extra-terrestrial object.</p><p></p><p>> Sort out 3, meaningful combat encounters of progressive difficulty that focus on mobility and dynamic interaction with the terrain (and that gives your child fun opportunities to deploy their specific resources!).</p><p></p><p>You guys will both have to work on your craft so be open about that and you guys can both learn the system together and how best to leverage it. Look up the various threads on these boards about Skill Challenges for techniques and various approaches that will broaden your horizon and deepen your understanding of non-combat, conflict resolution.</p><p></p><p>And get the DMG2!</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6133201, member: 6696971"] > Help your child come up with a sensible backstory that meshes Background, Theme, and Class. Eg: Your child is a Woodsman, WIlderness Explorer, Ranger that grew up on the borderlands, learning to live entirely self-sufficiently under the tutelage of his father or a lodge. > Grab the DMG 2. Pick a companion character that fills a role that your child isn't taking and run that character. Eg: Your child is a Ranger Striker. You make a Hunting Dog Animal Companion that is a Leader of the Warlord variety - improves Action economy of your child and maybe gives a heal 1/encounter as a minor action. > Use a standard, non-complex genre trope that riffs off of that backstory. Eg: Something falls from the sky, landing in the mountains that your son's frontier village is at the base of. The fresh water that comes from the mountain is despoiled, the land quickly defoliates and abberant creatures attack the settlement at night. A group of Rangers have investigated but have not returned. > Grab the scaling DCs and damage expressions. Encourage your child to adlib during combat and interract with the world (and devise an interractive environment that is more than just mere color). > Run your child through a complex Exploration Skill Challenge (maybe a "Find the Extraterrestrial Object! at 10:3 and ) and a simple one (maybe a "Seal the Portal" or "Destroy the Object" that stops the abberant, Far Realm taint that is threatening the area). Perhaps a 3rd Skill Challenge to "Escape the Mountain Apocalypse!" for something catastrophic that happens at the end of the destruction of the extra-terrestrial object. > Sort out 3, meaningful combat encounters of progressive difficulty that focus on mobility and dynamic interaction with the terrain (and that gives your child fun opportunities to deploy their specific resources!). You guys will both have to work on your craft so be open about that and you guys can both learn the system together and how best to leverage it. Look up the various threads on these boards about Skill Challenges for techniques and various approaches that will broaden your horizon and deepen your understanding of non-combat, conflict resolution. And get the DMG2! [/QUOTE]
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