Angellis_ater
First Post
Hi everyone!
My Eberron-players are heading off to Sharn (to gather Byeshk to do battle with a disguised Mind Flayer in Wyn in Aundair) and will meet two villains - one will be an Inspired Society Mind of around level 7-9 and I need some help designing her and her retinue (4 Inspired, CR4-6) and tactics since I have never played a Society Mind myself.
The players are:
Khalashtar Psychic Warrior 6 (they're all level 5 right now but they WILL level before meeting the ISM) - extremely focused on doing damage (Deep Crystal Greatsword, Expansion, Psionic Weapon, Dissolving Weapon) to one target at a time.
Gnome Warlock 5/Acolyte of the Skin 1 - might take a 6th level of Warlock and will then be Flying for sure. Specialised on long range (250 feet) combat (Point Blank Shot, Precise Shot, Wild Talent, Psionic Shot)
Half-elf Bard 5/Dragonmark Heir 1 (Lyrandar) - super-supporter of the group, usually starts of a combat with Inspire Courage +3 (boosted by spell) and then proceeds to daze enemies (Bladeweave) or tactically heal.
Shifter Druid 4/Ranger 1/Weretouched Master 1 - tactical warfare in the form of Summon Nature's Ally, Healing spells, uses a Greatsword and will probably go for a secondary Bite attack or 2 claws as Weretouched Master. Close combat/support healer.
Overall they've taken down enemies at EL8 lately, albeit almost being TPK:d. They are well co-ordinated as a group but, as shown above, not "optimised" in the mechanical sense.
My Eberron-players are heading off to Sharn (to gather Byeshk to do battle with a disguised Mind Flayer in Wyn in Aundair) and will meet two villains - one will be an Inspired Society Mind of around level 7-9 and I need some help designing her and her retinue (4 Inspired, CR4-6) and tactics since I have never played a Society Mind myself.
The players are:
Khalashtar Psychic Warrior 6 (they're all level 5 right now but they WILL level before meeting the ISM) - extremely focused on doing damage (Deep Crystal Greatsword, Expansion, Psionic Weapon, Dissolving Weapon) to one target at a time.
Gnome Warlock 5/Acolyte of the Skin 1 - might take a 6th level of Warlock and will then be Flying for sure. Specialised on long range (250 feet) combat (Point Blank Shot, Precise Shot, Wild Talent, Psionic Shot)
Half-elf Bard 5/Dragonmark Heir 1 (Lyrandar) - super-supporter of the group, usually starts of a combat with Inspire Courage +3 (boosted by spell) and then proceeds to daze enemies (Bladeweave) or tactically heal.
Shifter Druid 4/Ranger 1/Weretouched Master 1 - tactical warfare in the form of Summon Nature's Ally, Healing spells, uses a Greatsword and will probably go for a secondary Bite attack or 2 claws as Weretouched Master. Close combat/support healer.
Overall they've taken down enemies at EL8 lately, albeit almost being TPK:d. They are well co-ordinated as a group but, as shown above, not "optimised" in the mechanical sense.