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Need help with Inspired Society Mind BBEG
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<blockquote data-quote="Angellis_ater" data-source="post: 3440810" data-attributes="member: 37442"><p>Hi everyone!</p><p></p><p>My Eberron-players are heading off to Sharn (to gather Byeshk to do battle with a disguised Mind Flayer in Wyn in Aundair) and will meet two villains - one will be an Inspired Society Mind of around level 7-9 and I need some help designing her and her retinue (4 Inspired, CR4-6) and tactics since I have never played a Society Mind myself.</p><p></p><p>The players are:</p><p></p><p><strong>Khalashtar Psychic Warrior 6 </strong>(they're all level 5 right now but they WILL level before meeting the ISM) - extremely focused on doing damage (Deep Crystal Greatsword, Expansion, Psionic Weapon, Dissolving Weapon) to one target at a time.</p><p><strong></strong></p><p><strong>Gnome Warlock 5/Acolyte of the Skin 1</strong> - might take a 6th level of Warlock and will then be Flying for sure. Specialised on long range (250 feet) combat (Point Blank Shot, Precise Shot, Wild Talent, Psionic Shot)</p><p></p><p><strong>Half-elf Bard 5/Dragonmark Heir 1 (Lyrandar)</strong> - super-supporter of the group, usually starts of a combat with Inspire Courage +3 (boosted by spell) and then proceeds to daze enemies (Bladeweave) or tactically heal.</p><p></p><p><strong>Shifter Druid 4/Ranger 1/Weretouched Master 1</strong> - tactical warfare in the form of Summon Nature's Ally, Healing spells, uses a Greatsword and will probably go for a secondary Bite attack or 2 claws as Weretouched Master. Close combat/support healer.</p><p></p><p>Overall they've taken down enemies at EL8 lately, albeit almost being TPK:d. They are well co-ordinated as a group but, as shown above, not "optimised" in the mechanical sense.</p></blockquote><p></p>
[QUOTE="Angellis_ater, post: 3440810, member: 37442"] Hi everyone! My Eberron-players are heading off to Sharn (to gather Byeshk to do battle with a disguised Mind Flayer in Wyn in Aundair) and will meet two villains - one will be an Inspired Society Mind of around level 7-9 and I need some help designing her and her retinue (4 Inspired, CR4-6) and tactics since I have never played a Society Mind myself. The players are: [B]Khalashtar Psychic Warrior 6 [/B](they're all level 5 right now but they WILL level before meeting the ISM) - extremely focused on doing damage (Deep Crystal Greatsword, Expansion, Psionic Weapon, Dissolving Weapon) to one target at a time. [B] Gnome Warlock 5/Acolyte of the Skin 1[/B] - might take a 6th level of Warlock and will then be Flying for sure. Specialised on long range (250 feet) combat (Point Blank Shot, Precise Shot, Wild Talent, Psionic Shot) [B]Half-elf Bard 5/Dragonmark Heir 1 (Lyrandar)[/B] - super-supporter of the group, usually starts of a combat with Inspire Courage +3 (boosted by spell) and then proceeds to daze enemies (Bladeweave) or tactically heal. [B]Shifter Druid 4/Ranger 1/Weretouched Master 1[/B] - tactical warfare in the form of Summon Nature's Ally, Healing spells, uses a Greatsword and will probably go for a secondary Bite attack or 2 claws as Weretouched Master. Close combat/support healer. Overall they've taken down enemies at EL8 lately, albeit almost being TPK:d. They are well co-ordinated as a group but, as shown above, not "optimised" in the mechanical sense. [/QUOTE]
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