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<blockquote data-quote="Rastfar" data-source="post: 988347" data-attributes="member: 9596"><p>I have seen this done twice and both times successfully. Unfortunately, ultimately the outcome of this encounter will be dictated by your player. However, I believe that there is some leverage that the DM can hold over the player, in-character, making any player worth his salt actually capitulate to torture.</p><p></p><p>In the two instances that I saw this performed (neither of which I was involved in - just happened to be at the table) the players did succumb to torture. This was great role-playing! The first ended with physical torture, subdual damage, and bondage into slavery. It was driven by the excellent role-playing ability of the player. In the second instance the player took more of a 'tough guy' stance. This is where the leverage comes in. Unofrtunately, an evil NPC is an 'evil NPC'. And evil NPC's do not very nice things. This priest happened to be a stout warrior of sorts and a compassionate man. The priestess who tortured him took his nuts off. Later they escaped, but the player was now left with a nut-less character. That sucks.</p><p></p><p>The point being, if your players are attached to their characters (maybe years old in achieving levels?) then they will still find the motivation to capitulate if subtley and genuinely threatened. If your rep as a cruel, vindictive, evil 'I <em>Will</em> kill you all' DM is intact (which it always should be - when in jeopardy, just kill them all), then they will not doubt the validity of any NPC's suggestions heretofore. What good is a mage who toughed it out, without hands?</p><p></p><p>--------------------------------------</p><p></p><p>"Hey, I didn't give you guys up! Good to see ya. Thanks fer the save"</p><p></p><p>"By the grace of Gramlin, where are your hands Mage-guy?!"</p><p></p><p>"Um, a small price to pay to protect the secret map?"</p><p></p><p>*PC's nod, not wanting to tell mage-guy that the map turned out to be a fake* </p><p></p><p>--------------------------------------</p><p></p><p>Hope this helps.....</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>-------------------------------------</p><p></p><p>Oh, and if this doesn't work go with Felix's suggestion. You could substitute PI (3.141217...) for 12 hours if necessary.</p></blockquote><p></p>
[QUOTE="Rastfar, post: 988347, member: 9596"] I have seen this done twice and both times successfully. Unfortunately, ultimately the outcome of this encounter will be dictated by your player. However, I believe that there is some leverage that the DM can hold over the player, in-character, making any player worth his salt actually capitulate to torture. In the two instances that I saw this performed (neither of which I was involved in - just happened to be at the table) the players did succumb to torture. This was great role-playing! The first ended with physical torture, subdual damage, and bondage into slavery. It was driven by the excellent role-playing ability of the player. In the second instance the player took more of a 'tough guy' stance. This is where the leverage comes in. Unofrtunately, an evil NPC is an 'evil NPC'. And evil NPC's do not very nice things. This priest happened to be a stout warrior of sorts and a compassionate man. The priestess who tortured him took his nuts off. Later they escaped, but the player was now left with a nut-less character. That sucks. The point being, if your players are attached to their characters (maybe years old in achieving levels?) then they will still find the motivation to capitulate if subtley and genuinely threatened. If your rep as a cruel, vindictive, evil 'I [i]Will[/i] kill you all' DM is intact (which it always should be - when in jeopardy, just kill them all), then they will not doubt the validity of any NPC's suggestions heretofore. What good is a mage who toughed it out, without hands? -------------------------------------- "Hey, I didn't give you guys up! Good to see ya. Thanks fer the save" "By the grace of Gramlin, where are your hands Mage-guy?!" "Um, a small price to pay to protect the secret map?" *PC's nod, not wanting to tell mage-guy that the map turned out to be a fake* -------------------------------------- Hope this helps..... ------------------------------------- Oh, and if this doesn't work go with Felix's suggestion. You could substitute PI (3.141217...) for 12 hours if necessary. [/QUOTE]
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