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<blockquote data-quote="Murrdox" data-source="post: 923463" data-attributes="member: 10131"><p>I dunno.</p><p></p><p>I think that mostly my conflict here stems from my interpretation of what an actual AoO IS. It's an intentional strike or series of strikes at an opponent when he lowers his defenses for a moment. You notice the wizard reaching for a potion from his belt. He is no longer paying careful attention to evading your swings, so you get to take a swipe at the potion to attempt to shatter it.</p><p></p><p>The other option is that you're always striking at your opponents, and when he lowers his defenses, one of your strikes just happens to go through.</p><p></p><p>My problem with option #2 there is that if that is indeed the case, why can I only make one AoO per round? Since I'm limited in the number I can take, there must be some effort and decision making on my part, also from the fact that I can decide what type of AoO I want to make. If I just "happened" to strike a wizard when his defenses are down, how does that strike turn into a disarm attempt, or an attack on the potion he's drinking? Since these sorts of things are allowed as AoO, it just seems that you consciously strike at the weak spots in the opponent's defenses.</p><p></p><p>If Listen checks can be made in order to determine AoO, then what if I run up to a Fighter while I'm invisible... and I start speaking verbal spell components? I'm not actually CASTING a spell, but can I fool the fighter into trying to take an AoO on me? Obviously I can't.</p><p></p><p>I just think part of making an AoO involves being aware of (that is, SEEING) the weak spot in the character's defense that you need to concentrate on to make the AoO.</p><p></p><p>I also still think it's a lot less complex simply using it as a game mechanic so that you don't have to deal with "friendly" attacks of opportunity.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 923463, member: 10131"] I dunno. I think that mostly my conflict here stems from my interpretation of what an actual AoO IS. It's an intentional strike or series of strikes at an opponent when he lowers his defenses for a moment. You notice the wizard reaching for a potion from his belt. He is no longer paying careful attention to evading your swings, so you get to take a swipe at the potion to attempt to shatter it. The other option is that you're always striking at your opponents, and when he lowers his defenses, one of your strikes just happens to go through. My problem with option #2 there is that if that is indeed the case, why can I only make one AoO per round? Since I'm limited in the number I can take, there must be some effort and decision making on my part, also from the fact that I can decide what type of AoO I want to make. If I just "happened" to strike a wizard when his defenses are down, how does that strike turn into a disarm attempt, or an attack on the potion he's drinking? Since these sorts of things are allowed as AoO, it just seems that you consciously strike at the weak spots in the opponent's defenses. If Listen checks can be made in order to determine AoO, then what if I run up to a Fighter while I'm invisible... and I start speaking verbal spell components? I'm not actually CASTING a spell, but can I fool the fighter into trying to take an AoO on me? Obviously I can't. I just think part of making an AoO involves being aware of (that is, SEEING) the weak spot in the character's defense that you need to concentrate on to make the AoO. I also still think it's a lot less complex simply using it as a game mechanic so that you don't have to deal with "friendly" attacks of opportunity. [/QUOTE]
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