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<blockquote data-quote="andargor" data-source="post: 1811005" data-attributes="member: 7231"><p>Hmm, tricky.</p><p></p><p>First, I don't think the chalice would take damage from the acid. The Equipment list in the SRD lists "Acid (flask)", and in RL you put acid in glass bottles. And isn't crystal, in the common sense of the word, a purer form of glass? Unless you are talking about mineral crystal, like quartz. I do not know how the latter reacts to acid, and it's not spelled out in the rules.</p><p></p><p>So, if the acid doesn't damage the chalice, would the character try to clean it off with water? And does the character have Craft (alchemy)? Maybe you should have allowed a check to see if the character knows what he/she is doing.</p><p></p><p>As for the explosion, your call if it's fire (or perhaps bludgeoning damage). Your calculation looks correct for fire damage (1/2, -1 hardness).</p><p></p><p>In any case, unless it's the mother of all chalices, I doubt it's even 1 inch thick... So 1 hp would be my call, and destroyed chalice.</p><p></p><p>But again, it all depends if the acid damaged the chalice in the first place and if the character would have used water to clean it in that case.</p><p></p><p>EDIT: I forgot something, it's a magical chalice, so:</p><p></p><p></p><p></p><p>This seems to indicate that magic items always get a saving throw. I know you said "no save", but this might allow it.</p><p></p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1811005, member: 7231"] Hmm, tricky. First, I don't think the chalice would take damage from the acid. The Equipment list in the SRD lists "Acid (flask)", and in RL you put acid in glass bottles. And isn't crystal, in the common sense of the word, a purer form of glass? Unless you are talking about mineral crystal, like quartz. I do not know how the latter reacts to acid, and it's not spelled out in the rules. So, if the acid doesn't damage the chalice, would the character try to clean it off with water? And does the character have Craft (alchemy)? Maybe you should have allowed a check to see if the character knows what he/she is doing. As for the explosion, your call if it's fire (or perhaps bludgeoning damage). Your calculation looks correct for fire damage (1/2, -1 hardness). In any case, unless it's the mother of all chalices, I doubt it's even 1 inch thick... So 1 hp would be my call, and destroyed chalice. But again, it all depends if the acid damaged the chalice in the first place and if the character would have used water to clean it in that case. EDIT: I forgot something, it's a magical chalice, so: This seems to indicate that magic items always get a saving throw. I know you said "no save", but this might allow it. Andargor [/QUOTE]
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