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<blockquote data-quote="Shadow145" data-source="post: 1811222" data-attributes="member: 10718"><p>Okay, you just had an explosion inside a crystal chalice. Forget the acid, if it was taking that much damage from the acid it would have dissolved in the pool when you put it into it (6 points kills a wizard). </p><p></p><p>I'm envisioning a chemical reaction where the acid and water react in an explosion, pressure blowing out. Cool trick on PC's, I'll have to remember that one. For more fun you can add double damage to the poor sap looking into the chalice when they added the water, since it would blow in the direction of least resistance, and extra piercing damage from shards of chalice all over the place, but now we're just getting silly. </p><p></p><p>But as for the fire/bludgeoning damage...Forget about hit points for the moment. Lets face it, there was enough damage done to wreck the chalice. I'd give it 1 HP as above. </p><p></p><p>I'd allow a Reflex save for half in this situation, but ultimately DM has final say. So theoretically, what is the DC? I'd set the DC like a trap with a spell. This seems about a second level spell effect if you ask me, that sets the DC at 10+2*1.5= DC 13. Of course this would be for half damage, so your chalice is toast even if it makes the save. However your PC could avoid a little of the damage.</p></blockquote><p></p>
[QUOTE="Shadow145, post: 1811222, member: 10718"] Okay, you just had an explosion inside a crystal chalice. Forget the acid, if it was taking that much damage from the acid it would have dissolved in the pool when you put it into it (6 points kills a wizard). I'm envisioning a chemical reaction where the acid and water react in an explosion, pressure blowing out. Cool trick on PC's, I'll have to remember that one. For more fun you can add double damage to the poor sap looking into the chalice when they added the water, since it would blow in the direction of least resistance, and extra piercing damage from shards of chalice all over the place, but now we're just getting silly. But as for the fire/bludgeoning damage...Forget about hit points for the moment. Lets face it, there was enough damage done to wreck the chalice. I'd give it 1 HP as above. I'd allow a Reflex save for half in this situation, but ultimately DM has final say. So theoretically, what is the DC? I'd set the DC like a trap with a spell. This seems about a second level spell effect if you ask me, that sets the DC at 10+2*1.5= DC 13. Of course this would be for half damage, so your chalice is toast even if it makes the save. However your PC could avoid a little of the damage. [/QUOTE]
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