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<blockquote data-quote="Merkuri" data-source="post: 4399564" data-attributes="member: 41321"><p>That's pretty much what I was going to say. How we've been doing it in our group is giving the items that are obviously good for one PC to that PC. If there are items remaining that anyone could benefit from then we try to parcel them out evenly, taking into account the items that were already given out. We don't really take the GP value into account, just the usefulness of the item to the people who want it. For the example of a +3 Amulet of Protection, we'd probably give it to the person with the lowest AC (assuming it's an AC-boosting item... couldn't find "amulet of protection" in the SRD) who hadn't already got an item. If there was somebody who was really lacking in AC and needed it, they might get the amulet even if they already got another item. Everything else gets liquefied and the cash is split evenly. </p><p></p><p>I play with random people online, and some people like this method less than others. My ideal system would be the idea that all of the equipment in the party is treated as property of the party, not of the individual characters. If you sell something because you got a better item, the proceeds get split among the whole party instead of just going to the person who sold it. If somebody wants to buy a shiny new item that they really need but they're a few GP short then others in the party will chip in with their own GP. This is how my character usually behaves in-game. What's best for the party is what's best for me.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 4399564, member: 41321"] That's pretty much what I was going to say. How we've been doing it in our group is giving the items that are obviously good for one PC to that PC. If there are items remaining that anyone could benefit from then we try to parcel them out evenly, taking into account the items that were already given out. We don't really take the GP value into account, just the usefulness of the item to the people who want it. For the example of a +3 Amulet of Protection, we'd probably give it to the person with the lowest AC (assuming it's an AC-boosting item... couldn't find "amulet of protection" in the SRD) who hadn't already got an item. If there was somebody who was really lacking in AC and needed it, they might get the amulet even if they already got another item. Everything else gets liquefied and the cash is split evenly. I play with random people online, and some people like this method less than others. My ideal system would be the idea that all of the equipment in the party is treated as property of the party, not of the individual characters. If you sell something because you got a better item, the proceeds get split among the whole party instead of just going to the person who sold it. If somebody wants to buy a shiny new item that they really need but they're a few GP short then others in the party will chip in with their own GP. This is how my character usually behaves in-game. What's best for the party is what's best for me. [/QUOTE]
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