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<blockquote data-quote="Mazlyn" data-source="post: 4399600" data-attributes="member: 74447"><p><strong>Meanwhile...back at the topic</strong></p><p></p><p><span style="font-size: 10px">Wow. So the general advice is to discard the crew, take my ball and bat and go home, eh? Why is it that it seems to me the more mature behavior is to work through a minor difficulty such as the one presented and persevere onward to enjoy the game? Never get confused. My goal as a gamer at all times is to preserve the game and, as with all games, the rules (loot or other) are the shared reality that allow us our escapist fun. I am not eager (though not unwilling) to merely discard players on a whim or, as some would suggest, or quit in self-righteous indignation when they do not meet my "ideal." </span></p><p> </p><p><span style="font-size: 10px">If you run your groups in such a draconian fashion, how do you handle other players like yourself? Did you ever pause to think what you might be missing by not allowing yourself to be challenged by equal or better minds? My fellow party members have made valid points with regards to the loot system. Some believe it is their right to pick based on their "need" and others, like myself, feel a certain loyalty to the party. They are not bad players, quite the contrary, as our DM would be the first to note. These PCs use their adventure gains to fund outside the party enterprises that are one of the driving components of a good campaign!</span></p><p> </p><p><span style="font-size: 10px">Moreover, when did it become noble to just throw up our hands, dissolve the party and continue until we find 4-5 spineless sheep with which to play? How do you get through a game of Settlers of Catan? How long do you allow a player to ponder his turn in Scrabble before you judge them "unfit" and put away the game? Gaming presents many minor interpersonal challenges which need resolution…and it strikes me that some of you have either put your fingers in your ears and sang "la, la, la" or have become the thing which you despise…a kind of "my-way-or-the-highway" despot. As an adult gamer I have often been presented with situations where a bit of tact and ingenuity have saved a session’s enjoyment for all involved. Had I subscribed to the theories of several posters herein, I would have bitter feelings and restraining orders in place of those pleasant memories.</span></p><p> </p><p><span style="font-size: 10px">It was my intent to see what others had worked out in regards to this matter. I accept the admonishment of many of you that we "are not worthy". Fine. Your piece is said and your position clear. Thank you kindly for your input. However, since you have no further insight to offer in this regard, your experience is less valid. Not wrong mind you…just not applicable. I appeal to any other "non-worthy" gamers who have actually had to deal with the issue at hand to offer suggestions.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></span></p></blockquote><p></p>
[QUOTE="Mazlyn, post: 4399600, member: 74447"] [b]Meanwhile...back at the topic[/b] [SIZE=2]Wow. So the general advice is to discard the crew, take my ball and bat and go home, eh? Why is it that it seems to me the more mature behavior is to work through a minor difficulty such as the one presented and persevere onward to enjoy the game? Never get confused. My goal as a gamer at all times is to preserve the game and, as with all games, the rules (loot or other) are the shared reality that allow us our escapist fun. I am not eager (though not unwilling) to merely discard players on a whim or, as some would suggest, or quit in self-righteous indignation when they do not meet my "ideal." [/SIZE] [SIZE=2]If you run your groups in such a draconian fashion, how do you handle other players like yourself? Did you ever pause to think what you might be missing by not allowing yourself to be challenged by equal or better minds? My fellow party members have made valid points with regards to the loot system. Some believe it is their right to pick based on their "need" and others, like myself, feel a certain loyalty to the party. They are not bad players, quite the contrary, as our DM would be the first to note. These PCs use their adventure gains to fund outside the party enterprises that are one of the driving components of a good campaign![/SIZE] [SIZE=2]Moreover, when did it become noble to just throw up our hands, dissolve the party and continue until we find 4-5 spineless sheep with which to play? How do you get through a game of Settlers of Catan? How long do you allow a player to ponder his turn in Scrabble before you judge them "unfit" and put away the game? Gaming presents many minor interpersonal challenges which need resolution…and it strikes me that some of you have either put your fingers in your ears and sang "la, la, la" or have become the thing which you despise…a kind of "my-way-or-the-highway" despot. As an adult gamer I have often been presented with situations where a bit of tact and ingenuity have saved a session’s enjoyment for all involved. Had I subscribed to the theories of several posters herein, I would have bitter feelings and restraining orders in place of those pleasant memories.[/SIZE] [SIZE=2]It was my intent to see what others had worked out in regards to this matter. I accept the admonishment of many of you that we "are not worthy". Fine. Your piece is said and your position clear. Thank you kindly for your input. However, since you have no further insight to offer in this regard, your experience is less valid. Not wrong mind you…just not applicable. I appeal to any other "non-worthy" gamers who have actually had to deal with the issue at hand to offer suggestions.:confused:[/SIZE] [/QUOTE]
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