Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Need help with Manueverability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="garrowolf" data-source="post: 5661622" data-attributes="member: 31900"><p>For one Nexus is not set up to map out chases or combat. It's more cinematic and less wargame. So things like turn radius, acceleration/deceleration rating are not needed. You just need to know how fast it is and how manueverable in general. Specific manuevers and turns are just covered by the general drive rolls. </p><p></p><p>I never liked RPG systems that tried to give a manuever by manuever check for chases. I just need to know in general if it is predator or prey and the terrain. For instance in a dogfight the jets are moving in so many different directions as they try and shoot each other that mapping it would be pointless and just slow the fun down. Things like the kinds of turns and how close they got to each other are a part of the description of the manuever from the players and the GM. </p><p></p><p>Part of the point of the Nexus system is to speed up the game by reducing the number of rolls that the players make. There should be only one roll per action. </p><p></p><p>[MENTION=59506]El Mahdi[/MENTION] - Thanks! That's what I was looking for! 30 may be a little high <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but I am going to expand that scale farther with more science fiction ships. I figure that ships with contragrav would allow for even higher manuever ratings. Many starfighters have the ability to rotate in place but they don't actually move as much atmospheric fighters since they can't bank off the air resistance. Also they seem to be changing direction when travelling in a straight line or they will end up with too many vectors. Basically I want to have starfighters on the same chart but not make them impossibily high since they have a different set of issues to deal with.</p><p></p><p>I'm still trying to figure out how to do this. </p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5661622, member: 31900"] For one Nexus is not set up to map out chases or combat. It's more cinematic and less wargame. So things like turn radius, acceleration/deceleration rating are not needed. You just need to know how fast it is and how manueverable in general. Specific manuevers and turns are just covered by the general drive rolls. I never liked RPG systems that tried to give a manuever by manuever check for chases. I just need to know in general if it is predator or prey and the terrain. For instance in a dogfight the jets are moving in so many different directions as they try and shoot each other that mapping it would be pointless and just slow the fun down. Things like the kinds of turns and how close they got to each other are a part of the description of the manuever from the players and the GM. Part of the point of the Nexus system is to speed up the game by reducing the number of rolls that the players make. There should be only one roll per action. [MENTION=59506]El Mahdi[/MENTION] - Thanks! That's what I was looking for! 30 may be a little high :) but I am going to expand that scale farther with more science fiction ships. I figure that ships with contragrav would allow for even higher manuever ratings. Many starfighters have the ability to rotate in place but they don't actually move as much atmospheric fighters since they can't bank off the air resistance. Also they seem to be changing direction when travelling in a straight line or they will end up with too many vectors. Basically I want to have starfighters on the same chart but not make them impossibily high since they have a different set of issues to deal with. I'm still trying to figure out how to do this. Any thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Need help with Manueverability
Top