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*Pathfinder & Starfinder
Need help with math justification.
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<blockquote data-quote="renau1g" data-source="post: 4930497" data-attributes="member: 54810"><p>Well, yes your cleric will do less damage than the fighters (they're a striker secondary), not sure what level you are at, but unless it's 21 the fighters should only do 2d6 with a two-handed weapon (which you can just as easily grab with a feat). You would be expected to hit about 10% less or so than your peers, but I'm assuming that you have much better defense scores? </p><p></p><p>They've specialized heavily in one stat, you're playing a more generalist. 4e combat favours specialists over jack of all trades. Ideally you'd like to have 16 in your main stat before racial modifiers. You also <em>usually</em> try and pick a race that will complement your class to bump your main stat. You don't have to of course, from an RP POV you might prefer a halfing cleric, but you won't be as effective as a fully specialized dragonborn melee cleric, or twinked out elven lazer cleric.</p></blockquote><p></p>
[QUOTE="renau1g, post: 4930497, member: 54810"] Well, yes your cleric will do less damage than the fighters (they're a striker secondary), not sure what level you are at, but unless it's 21 the fighters should only do 2d6 with a two-handed weapon (which you can just as easily grab with a feat). You would be expected to hit about 10% less or so than your peers, but I'm assuming that you have much better defense scores? They've specialized heavily in one stat, you're playing a more generalist. 4e combat favours specialists over jack of all trades. Ideally you'd like to have 16 in your main stat before racial modifiers. You also [I]usually[/I] try and pick a race that will complement your class to bump your main stat. You don't have to of course, from an RP POV you might prefer a halfing cleric, but you won't be as effective as a fully specialized dragonborn melee cleric, or twinked out elven lazer cleric. [/QUOTE]
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Need help with math justification.
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