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Need help with math justification.
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<blockquote data-quote="Tony Vargas" data-source="post: 4930698" data-attributes="member: 996"><p>You're playing what's often called a 'balanced' cleric, one with STR & WIS equal, who boosts both STR & WIS equally, so he can cherry pick the best powers, be they WIS 'lazer' powers or STR 'war' powers. For a balanced Cleric, a couple of 16's starting isn't so bad, and, since both your racial bonuses were in those stats, you should even have been able to afford a decent CHA and tertiary stats, like CON or DEX (depending on the feats you might want).</p><p></p><p>Obviously, characters starting with a 20 will hit more and harder than you do, but it shouldn't be overwhelming. Doing less damage isn't as good as doing more, but it's not /bad/, it's still contributing to dropping whatever it is, and most of your powers have desireable 'riders' as well. </p><p></p><p>One thing you can do to make your war-cleric melee powers hit better is to take proficiency in a +3 prof weapon, like a Bastard Sword - that'll hit better, and harder.</p><p></p><p>Also look for powers that have desireable effects whether you hit or not - like Divine Glow, for instance.</p><p></p><p>And, yes, some of it is just 'striker withdrawl' you are supposed to be doing less damage than the strikers and defenders, and contributing more with healing & buffing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4930698, member: 996"] You're playing what's often called a 'balanced' cleric, one with STR & WIS equal, who boosts both STR & WIS equally, so he can cherry pick the best powers, be they WIS 'lazer' powers or STR 'war' powers. For a balanced Cleric, a couple of 16's starting isn't so bad, and, since both your racial bonuses were in those stats, you should even have been able to afford a decent CHA and tertiary stats, like CON or DEX (depending on the feats you might want). Obviously, characters starting with a 20 will hit more and harder than you do, but it shouldn't be overwhelming. Doing less damage isn't as good as doing more, but it's not /bad/, it's still contributing to dropping whatever it is, and most of your powers have desireable 'riders' as well. One thing you can do to make your war-cleric melee powers hit better is to take proficiency in a +3 prof weapon, like a Bastard Sword - that'll hit better, and harder. Also look for powers that have desireable effects whether you hit or not - like Divine Glow, for instance. And, yes, some of it is just 'striker withdrawl' you are supposed to be doing less damage than the strikers and defenders, and contributing more with healing & buffing. [/QUOTE]
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