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Need help with math justification.
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<blockquote data-quote="Akaiku" data-source="post: 4930753" data-attributes="member: 82224"><p>Stats I have, if I remember correctly after racial is 16 13 14 10 16 12.</p><p>Going to get scale and scale spec at/by 11.</p><p></p><p>Thing is, the damage my attacks do seems like a minor rider. So when you get an attack like the aformentioned cleric 3w daily, you have a sole rider effect. Wherein astral seal is 6 healing for one ally and a +2 for EVERY ally to hit the foe, plus has bonus accuracy. And it's at will.</p><p></p><p>It seems 'better' to not actually bother with attempting to damage and JUST pay attention to the rider effects. Oh well, balanced clerics are behind the expertise curve already, taking 3 or 4 paragon feats to make them more survivable and do more damage leaves pretty much incapable of taking fun flavor feats....</p><p></p><p>(Feats I could take by 11, scale, scale spec, light shield, heavy shield, SWP, focus, expertise in both weapon and holy symbol, Instead of sheild spec, I could get 2 weapon defense along with 2 weapon fighting and a double weapon or something... Though the level 11 feat would probably best be that one that gives me dr 2 whilst shifted... Or I could save feats and get a crusader's weapon, causing me to be a single-weapon-enhancement dependent build and removing most of the options out of stuff drops...)</p></blockquote><p></p>
[QUOTE="Akaiku, post: 4930753, member: 82224"] Stats I have, if I remember correctly after racial is 16 13 14 10 16 12. Going to get scale and scale spec at/by 11. Thing is, the damage my attacks do seems like a minor rider. So when you get an attack like the aformentioned cleric 3w daily, you have a sole rider effect. Wherein astral seal is 6 healing for one ally and a +2 for EVERY ally to hit the foe, plus has bonus accuracy. And it's at will. It seems 'better' to not actually bother with attempting to damage and JUST pay attention to the rider effects. Oh well, balanced clerics are behind the expertise curve already, taking 3 or 4 paragon feats to make them more survivable and do more damage leaves pretty much incapable of taking fun flavor feats.... (Feats I could take by 11, scale, scale spec, light shield, heavy shield, SWP, focus, expertise in both weapon and holy symbol, Instead of sheild spec, I could get 2 weapon defense along with 2 weapon fighting and a double weapon or something... Though the level 11 feat would probably best be that one that gives me dr 2 whilst shifted... Or I could save feats and get a crusader's weapon, causing me to be a single-weapon-enhancement dependent build and removing most of the options out of stuff drops...) [/QUOTE]
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