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Need help with math justification.
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<blockquote data-quote="DracoSuave" data-source="post: 4931030" data-attributes="member: 71571"><p>That is because what you're attacking with is itself subpar, and your feats are not geared towards damage, is all.</p><p></p><p>You're not dealing damage -only- because you're not doing anything to increase your damage, nor taking powers that deal damage.</p><p></p><p>That's all.</p><p></p><p>So first: If you want to do damage as a cleric, you need to do more weapon and less implement. Not only that, you're not supposed to be relying on your daily to -be- that damage. Avenging Flame is a -good- power for damage, but it's -by far- not enough (no daily is).</p><p></p><p>War Priest's Strike from DP will be a solid Encounter power. It's -really- good for piling on the damage onto one guy, and -everyone- loves combat advantage.</p><p></p><p>Righteous. Brand. All the at-will you need to know.</p><p></p><p>Strength and Wisdom are -great- places to put your points, having both high serves you well, seeing as Charisma boosts healing... but... Wisdom boosts it more.</p><p></p><p>Tho your Dexterity confuses and confounds me. (EDIT: Oh wait, Astral Fire and going for Foo Mastery at epic tier, maybe. Foo Mastery isn't really feasible for Clerics, most of the time tho, it -really- makes one of the least MAD classes into one of the -most-.)</p><p></p><p>Hero of Faith? A power that works in melee range with your sum total of... 1... melee <strong>daily</strong> power? -Really?!?- Weapon Proficiency: Something Good would serve you a -lot- better. Mordenkrad maybe?</p><p></p><p>Then when you have more powers and the 'balanced' aspect of your build starts to unfold, you can take a crusader's weapon (or another weapon that acts as a holy symbol for your faith) and weapon focus and Go. To. Town. with the implement powers.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4931030, member: 71571"] That is because what you're attacking with is itself subpar, and your feats are not geared towards damage, is all. You're not dealing damage -only- because you're not doing anything to increase your damage, nor taking powers that deal damage. That's all. So first: If you want to do damage as a cleric, you need to do more weapon and less implement. Not only that, you're not supposed to be relying on your daily to -be- that damage. Avenging Flame is a -good- power for damage, but it's -by far- not enough (no daily is). War Priest's Strike from DP will be a solid Encounter power. It's -really- good for piling on the damage onto one guy, and -everyone- loves combat advantage. Righteous. Brand. All the at-will you need to know. Strength and Wisdom are -great- places to put your points, having both high serves you well, seeing as Charisma boosts healing... but... Wisdom boosts it more. Tho your Dexterity confuses and confounds me. (EDIT: Oh wait, Astral Fire and going for Foo Mastery at epic tier, maybe. Foo Mastery isn't really feasible for Clerics, most of the time tho, it -really- makes one of the least MAD classes into one of the -most-.) Hero of Faith? A power that works in melee range with your sum total of... 1... melee [B]daily[/B] power? -Really?!?- Weapon Proficiency: Something Good would serve you a -lot- better. Mordenkrad maybe? Then when you have more powers and the 'balanced' aspect of your build starts to unfold, you can take a crusader's weapon (or another weapon that acts as a holy symbol for your faith) and weapon focus and Go. To. Town. with the implement powers. [/QUOTE]
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