BOZ
Creature Cataloguer
We’re converting the alcor (an arctic version of the lizardfolk) - http://www.enworld.org/forums/showthread.php?t=66479&page=2&pp=25 (near the bottom, and on to page 3) - and we need help figuring out how to work some of its special abilities.
The monster’s original text states:
not quite sure what to do about this. Someone suggested in the thread, “For the skiing ability--According to the A&EG, skis allow full movement across snow and icy surfaces but cannot be used at all on any other terrain. Downhill speed can be as a run (x4) on slight grades or as a run (x5) on severe grades.” I have them at being able to ski at 60 feet/round from the straight conversion, but x4 is even better.
I do think there should be an entry in the Combat section, as not every has the A&EG to reference.
what I may do is put weapon attacks in the stat block, and simply add some flavor text about tribes that don’t use weapons. I believe there is a standard charge action in the game now, but should I add anything relating to it using a spear to charge down a mountain or something?
again, I believe there is some kind of standard knockdown action that would probably work here as well. What I need to know is if there should be a special bonus to some other kind of notation in the combat text.
The monster’s original text states:
It has earned the nickname “the skier” because of the mode of travel it frequently uses. By balancing itself on its large, flat tail, the alcor can glide across snow and ice (downhill only; no self-propulsion is involved) at a 24” movement rate. It can also move fairly quickly on its legs, but generally only uses this form of locomotion for short distances or if traversing flat or rising terrain.
not quite sure what to do about this. Someone suggested in the thread, “For the skiing ability--According to the A&EG, skis allow full movement across snow and icy surfaces but cannot be used at all on any other terrain. Downhill speed can be as a run (x4) on slight grades or as a run (x5) on severe grades.” I have them at being able to ski at 60 feet/round from the straight conversion, but x4 is even better.

The alcor is carnivorous and primarily concerned with obtaining food. However, a few groups (10% chance for each small band encountered) are composed of relatively intelligent specimens that have learned to fashion crude weapons. These alcors carry small darts and javelins fashioned from sharp stones and wood (doing 1-3 and 1-6 hp damage respectively) for use as missile weapons. The more intelligent sorts will also carry spears for use in close combat. When charging to attack using its skiing movement, the alcor has a +2 bonus to hit and does double damage with the spear. When the charge is complete, the creature will usually drop its weapon and engage its opponent with its claws.
what I may do is put weapon attacks in the stat block, and simply add some flavor text about tribes that don’t use weapons. I believe there is a standard charge action in the game now, but should I add anything relating to it using a spear to charge down a mountain or something?
The alcor’s razor-sharp claws do 1-3 hp damage per hit, and it can bite for 1-4 hp damage. These attacks may be used against a single foe or divided between two targets in a round. The creature can also attack with its tail (when not skiing) at the rate of one tail-slap every two rounds. A strike by the tail does 3-12 hp damage, and a target hit by the tail must save versus petrification or be knocked down. Opponents of size S have a -4 penalty to this saving throw, and those of size L receive a bonus of +5. A target that is knocked down forfeits any attack(s) it would otherwise have been entitled to in the remainder of the current round, and also cannot attack during the following round while it regains its feet. All attacks against a target that has been knocked down are made at +4 to the attacker’s chance “to hit.”
If an alcor chooses to attack with its tail, it cannot use claw or bite attacks in the same round. If it knocks down an opponent, it will attack that foe in preference to any others during the following round.
again, I believe there is some kind of standard knockdown action that would probably work here as well. What I need to know is if there should be a special bonus to some other kind of notation in the combat text.
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