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Need help with my BBEG fight
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<blockquote data-quote="Bad Paper" data-source="post: 3653798" data-attributes="member: 24674"><p>I like the Dragon's Grave map, maybe with an entry similar to that column chamber in the Flooded Sanctum map.</p><p></p><p>To make this interesting, you probably want a very large chamber with randomly placed columns, blocking motion. Make for wide-open areas (better for Huge creatures to move and attack) and tighter areas (better for Medium creatures to snipe and hide). It helps if bad guys can keep the tighter area blanketed with area spells like <em>fireball</em>, giving the party options like:</p><p>1) take out enemy spellcasters to make the tighter area more livable to non-rogues, or</p><p>2) fight out in the open for all-out melee goodness</p><p></p><p>Helpful if a high ledge or three across the open area for bad guys to use. Note: must provide illumination for ranged attackers and spellcasters, perhaps keeping *only* the tighter area illuminated, dunno</p><p></p><p>anyway, sounds like fun, good luck</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 3653798, member: 24674"] I like the Dragon's Grave map, maybe with an entry similar to that column chamber in the Flooded Sanctum map. To make this interesting, you probably want a very large chamber with randomly placed columns, blocking motion. Make for wide-open areas (better for Huge creatures to move and attack) and tighter areas (better for Medium creatures to snipe and hide). It helps if bad guys can keep the tighter area blanketed with area spells like [i]fireball[/i], giving the party options like: 1) take out enemy spellcasters to make the tighter area more livable to non-rogues, or 2) fight out in the open for all-out melee goodness Helpful if a high ledge or three across the open area for bad guys to use. Note: must provide illumination for ranged attackers and spellcasters, perhaps keeping *only* the tighter area illuminated, dunno anyway, sounds like fun, good luck [/QUOTE]
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Need help with my BBEG fight
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