ichabod
Legned
I've been having a consistent problem with my players, and I was hoping the different perspectives at ENWorld could help me find a solution.
The problem is that they can't stop going off on these irrelevant tangents. I'll set up some adventure where there are mutated orcs raiding a nearby town. Do they use their tracking skills to find the orc lair? No. Do they use their stealth abilities to sneak into the lair or set up and ambush? No. Do they come up with some cool tactical plan to outflank the orcs and defeat the superior numbers? No. They just want to spend all of their time talking to the locals. In bad attempts at foreign accents no less.
I even tried to move things along by having the orcs raid. They dragged their feet through the entire combat like I was pulling teeth. They passed up obvious oportunities to flank and use the town buildings for cover, and the fifth level sorceror kept casting magic missile instead of fireball! He claimed it was in character, because his character has a fear of failure and magic missiles never miss. I'm sorry, but the guy has an int of 16, so I fail to see how it's "in character" to be stupid.
After they rout the orcs, do they chase the fleeing ones back to their lair? NO!!! They go back to talking in their silly voices (one guy even uses props!), and spinning theories about the local political intrigues. Hello? These people are under siege by mutant orcs, they don't have time for political intrigue!
How can I get them to realize this is a roleplaying GAME, and not an improv workshop? That it's about cool tactics, appropriate use of skills, and character advancement, not about their high-school drama club aspirations of being the next Alec Guiness?
The problem is that they can't stop going off on these irrelevant tangents. I'll set up some adventure where there are mutated orcs raiding a nearby town. Do they use their tracking skills to find the orc lair? No. Do they use their stealth abilities to sneak into the lair or set up and ambush? No. Do they come up with some cool tactical plan to outflank the orcs and defeat the superior numbers? No. They just want to spend all of their time talking to the locals. In bad attempts at foreign accents no less.
I even tried to move things along by having the orcs raid. They dragged their feet through the entire combat like I was pulling teeth. They passed up obvious oportunities to flank and use the town buildings for cover, and the fifth level sorceror kept casting magic missile instead of fireball! He claimed it was in character, because his character has a fear of failure and magic missiles never miss. I'm sorry, but the guy has an int of 16, so I fail to see how it's "in character" to be stupid.
After they rout the orcs, do they chase the fleeing ones back to their lair? NO!!! They go back to talking in their silly voices (one guy even uses props!), and spinning theories about the local political intrigues. Hello? These people are under siege by mutant orcs, they don't have time for political intrigue!
How can I get them to realize this is a roleplaying GAME, and not an improv workshop? That it's about cool tactics, appropriate use of skills, and character advancement, not about their high-school drama club aspirations of being the next Alec Guiness?