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<blockquote data-quote="Gothmog" data-source="post: 891833" data-attributes="member: 317"><p>Originally posted by ichabod:</p><p> </p><p></p><p>Well, from my experience a lot more players are role-playing impaired than roll-playing impaired. D&D is a lot more than just a tactical exercise in ganking enemies, swiping loot, and blowing money on magic items. Thats Diablo. And while Diablo is fun for a while, it gets old in a hurry. IMO, plot, character motivation, and depth are needed in a game to make it enjoyable, and many others feel this way too. So when their players can't see past the numbers and pillaging, they ask for help in how to motivate their players to be more open to role-playing. A good game needs sound tactical elements AND a good plot, AND compelling role-playing. And I don't think I am in the minority by saying that.</p><p></p><p>Chess is a completely different type of game than a RPG. Chess is almost completely about tactics and mental exercise, with no story, character motivations, etc. Tactical games are meant to be played with the express purpose of winning. RPGs are not about winning, but about everyone having a good time, and mutually creating a good story. The problem people have with "muchkins" comes in when they view the game as a tactical exercise, where they feel they have to have the most powerful character- in essence, they MUST win, even if it is at the expense of the other players and DM.</p><p></p><p>In the end, playing the game well comes down to what you and your players enjoy. If they want nothing more than hack-n-slash and are happy with that, go with it. If they want deep-immersion role-playing, go that direction as well. Most people prefer something in the middle. There is no "proper" or "official" way to play D&D, and I'd quickly give someone the boot who insisted there was.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 891833, member: 317"] Originally posted by ichabod: Well, from my experience a lot more players are role-playing impaired than roll-playing impaired. D&D is a lot more than just a tactical exercise in ganking enemies, swiping loot, and blowing money on magic items. Thats Diablo. And while Diablo is fun for a while, it gets old in a hurry. IMO, plot, character motivation, and depth are needed in a game to make it enjoyable, and many others feel this way too. So when their players can't see past the numbers and pillaging, they ask for help in how to motivate their players to be more open to role-playing. A good game needs sound tactical elements AND a good plot, AND compelling role-playing. And I don't think I am in the minority by saying that. Chess is a completely different type of game than a RPG. Chess is almost completely about tactics and mental exercise, with no story, character motivations, etc. Tactical games are meant to be played with the express purpose of winning. RPGs are not about winning, but about everyone having a good time, and mutually creating a good story. The problem people have with "muchkins" comes in when they view the game as a tactical exercise, where they feel they have to have the most powerful character- in essence, they MUST win, even if it is at the expense of the other players and DM. In the end, playing the game well comes down to what you and your players enjoy. If they want nothing more than hack-n-slash and are happy with that, go with it. If they want deep-immersion role-playing, go that direction as well. Most people prefer something in the middle. There is no "proper" or "official" way to play D&D, and I'd quickly give someone the boot who insisted there was. [/QUOTE]
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