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<blockquote data-quote="Elvinis75" data-source="post: 892272" data-attributes="member: 4379"><p><strong>2nd attempt</strong></p><p></p><p>Ichabod,</p><p>I realised that I spent a lot of my first reply addressing the other people rather than addressing each of your points so here it goes.</p><p>Irrelavent Tangents.</p><p>What are the alignments of your characters? If they are the deep roleplayers then they each will behave according to the wishes of the people that talk to them. They talk to person A, say female citizen Jane. Jane says that she wishes that this could stop as her daughter died in the last attack. Exit Jane. PCs talk to barmaid and flirt for ½ hour RT. Barmaid comes over with a round of free drinks and says that they are from businessman in the corner(his way of asking them for help). Soldiers come off their shift and sit down next to PCs. “So you’re the people that Jane thinks are going to help”(mild insult) I always think that townsfolk are stupid to believe in drifters. They have no personal stake why would you do anything." If PCs don’t rebuff this idea the others in the bar become cool to cold. If after the raid they still are hanging around the town the loathing begins. An old crone whips a tomato at the leader, “Miserable sons of wh***s, get out of our town. We don’t need you cowardly type round here.” Etc…</p><p>Now the speed of this path to loathing would depend on the characters actions.</p><p>Wow that was long, now on to the use of tactics. </p><p></p><p>I don’t think that your players especially the mage is being stupid. Wargaming is just another part of 3E. Reward the characters for taking risks and learning another part of the game. Make playing in character part of the campaign. Growing as a character is also important. Reward the mage for taking chances. Have him/her make a connection with a mentor or love interest and they encourage him/her to take chances. Have a soldier fight with them and ask for aid and to help him flank the enemy.</p><p></p><p>So in conclusion, encourage the stuff that you would like them to try. Don’t forget that you are the center of the game as a DM and if you are not having fun then what is the point. Throw in a little of all types of play in your campaign but if you can’t stand the only thing that they find fun, explain it to them and move on. Games are for having fun not pulling out your hair.</p><p>Have Fun!</p></blockquote><p></p>
[QUOTE="Elvinis75, post: 892272, member: 4379"] [b]2nd attempt[/b] Ichabod, I realised that I spent a lot of my first reply addressing the other people rather than addressing each of your points so here it goes. Irrelavent Tangents. What are the alignments of your characters? If they are the deep roleplayers then they each will behave according to the wishes of the people that talk to them. They talk to person A, say female citizen Jane. Jane says that she wishes that this could stop as her daughter died in the last attack. Exit Jane. PCs talk to barmaid and flirt for ½ hour RT. Barmaid comes over with a round of free drinks and says that they are from businessman in the corner(his way of asking them for help). Soldiers come off their shift and sit down next to PCs. “So you’re the people that Jane thinks are going to help”(mild insult) I always think that townsfolk are stupid to believe in drifters. They have no personal stake why would you do anything." If PCs don’t rebuff this idea the others in the bar become cool to cold. If after the raid they still are hanging around the town the loathing begins. An old crone whips a tomato at the leader, “Miserable sons of wh***s, get out of our town. We don’t need you cowardly type round here.” Etc… Now the speed of this path to loathing would depend on the characters actions. Wow that was long, now on to the use of tactics. I don’t think that your players especially the mage is being stupid. Wargaming is just another part of 3E. Reward the characters for taking risks and learning another part of the game. Make playing in character part of the campaign. Growing as a character is also important. Reward the mage for taking chances. Have him/her make a connection with a mentor or love interest and they encourage him/her to take chances. Have a soldier fight with them and ask for aid and to help him flank the enemy. So in conclusion, encourage the stuff that you would like them to try. Don’t forget that you are the center of the game as a DM and if you are not having fun then what is the point. Throw in a little of all types of play in your campaign but if you can’t stand the only thing that they find fun, explain it to them and move on. Games are for having fun not pulling out your hair. Have Fun! [/QUOTE]
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