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<blockquote data-quote="Rel" data-source="post: 5533971" data-attributes="member: 99"><p>I'm not sure if this would really be what you're after, but it seems like this might be a situation where a sort of "Deck of Awesomeness" mechanic might work well. Make a set of index cards with cinematic stuff in there and let players draw from it once in while (once per combat? each time a Natural 20 gets rolled? whenever they spend an Action Point?). The deck could include stuff like:</p><p></p><p>Swing From the Rigging: A PC may move from anywhere on the top deck of the ship to anyplace else on the top deck of the ship (or another ship if one is deemed close enough by the GM).</p><p></p><p>Club Hauling: The ship may suddenly and dramatically change direction, provided that the Captain is willing to sacrifice an anchor.</p><p></p><p>Run Along the Railing: A PC may do a full Move along one side of the ship. While doing so they may attack up to three foes or cut all ropes currently binding that ship to another object (like a dock or grappled ship).</p><p></p><p>Sneak Through the Bilge: A PC belowdecks can move to any other place below decks by using a hidden hatch that leads to the bilge. When they emerge they may attack anyone there that round as though Sneak Attacking. They now need a bath however.</p><p></p><p></p><p>I'm sure that you could think of many more. Also, if you can come up with enough of them, I recommend putting two such stunts on each card and letting the player pick one or the other. That way you can put divergent stunts such that one is more likely to apply in any given situation.</p></blockquote><p></p>
[QUOTE="Rel, post: 5533971, member: 99"] I'm not sure if this would really be what you're after, but it seems like this might be a situation where a sort of "Deck of Awesomeness" mechanic might work well. Make a set of index cards with cinematic stuff in there and let players draw from it once in while (once per combat? each time a Natural 20 gets rolled? whenever they spend an Action Point?). The deck could include stuff like: Swing From the Rigging: A PC may move from anywhere on the top deck of the ship to anyplace else on the top deck of the ship (or another ship if one is deemed close enough by the GM). Club Hauling: The ship may suddenly and dramatically change direction, provided that the Captain is willing to sacrifice an anchor. Run Along the Railing: A PC may do a full Move along one side of the ship. While doing so they may attack up to three foes or cut all ropes currently binding that ship to another object (like a dock or grappled ship). Sneak Through the Bilge: A PC belowdecks can move to any other place below decks by using a hidden hatch that leads to the bilge. When they emerge they may attack anyone there that round as though Sneak Attacking. They now need a bath however. I'm sure that you could think of many more. Also, if you can come up with enough of them, I recommend putting two such stunts on each card and letting the player pick one or the other. That way you can put divergent stunts such that one is more likely to apply in any given situation. [/QUOTE]
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