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<blockquote data-quote="Goblyns Hoard" data-source="post: 3313578" data-attributes="member: 19970"><p>Also don't know the film but here are some thoughts</p><p></p><p>Echo location in bats is above our hearing range - but you could put it on the edge of the normal hearing and give it some effect, nausea by unbalancing stomachs, dizzyness by affecting the water balance in our ears etc... So that gives them a constant form of debilitating attack (whenver they're trying to see at least). I'd go with sickening rather than nauseating to stop it being too debilitating, but maybe also give them a concentrated attack form - which is nauseating but on a single individual rather than an area. Fort save of some type</p><p></p><p>Scent would be useful to something hunting in the dark - echolocation gives one set of information but the more the better. Plus it can help identify things that are out of sonar range - like around corners (bat echo location uses line of sound)</p><p></p><p>Blindsight - yep that's echolocation for you - with the proviso that magical silence kills it.</p><p></p><p>Bonus to listen - again absolutely, but with vulnerability to sonic effects as Herzog said</p><p></p><p>Climb speed - makes sense for subterranean creatures</p><p></p><p>Creatures that hunt where their prey is quite sparse (e.g. deserts but applicable subterranean) often have good ways of making sure their prey doesn't get away or at least not far - so maybe some form of immobilising poison - or possibly improved grab.</p><p></p><p>And the reviews I've just read indicated there was a lot of blood in the film - so some form of natural attack (claws/teeth) and maybe a 'bleeding' attack (continual hp drain for each wound until healed either magically or using the heal skill).</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 3313578, member: 19970"] Also don't know the film but here are some thoughts Echo location in bats is above our hearing range - but you could put it on the edge of the normal hearing and give it some effect, nausea by unbalancing stomachs, dizzyness by affecting the water balance in our ears etc... So that gives them a constant form of debilitating attack (whenver they're trying to see at least). I'd go with sickening rather than nauseating to stop it being too debilitating, but maybe also give them a concentrated attack form - which is nauseating but on a single individual rather than an area. Fort save of some type Scent would be useful to something hunting in the dark - echolocation gives one set of information but the more the better. Plus it can help identify things that are out of sonar range - like around corners (bat echo location uses line of sound) Blindsight - yep that's echolocation for you - with the proviso that magical silence kills it. Bonus to listen - again absolutely, but with vulnerability to sonic effects as Herzog said Climb speed - makes sense for subterranean creatures Creatures that hunt where their prey is quite sparse (e.g. deserts but applicable subterranean) often have good ways of making sure their prey doesn't get away or at least not far - so maybe some form of immobilising poison - or possibly improved grab. And the reviews I've just read indicated there was a lot of blood in the film - so some form of natural attack (claws/teeth) and maybe a 'bleeding' attack (continual hp drain for each wound until healed either magically or using the heal skill). [/QUOTE]
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