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Need help with Pale Reaver illusion/New DM Question
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<blockquote data-quote="NexH" data-source="post: 5091210" data-attributes="member: 15200"><p>Note: If the players are already paranoid when faced with NPCs, perhaps is not a good idea to follow with this plan, since it may exacerbate this characteristic of them.</p><p></p><p></p><p></p><p>The most straightforward way to achieve this would be to increase her level by 3, thus giving her a minimum of a +2 level to all skills (from +2 at level 5 to +4 at level 8).</p><p>On the other hand, to give her training in Bluff and an extra XP reward (perhaps equal to a minion of her level) should not be so bad. </p><p></p><p></p><p></p><p></p><p>I'd use the DC for "recognize effect as illusory" (17 in this case, which is a bit low). You may increase her level by 1 to avoid instant passive recognition of the illusion, or you could determine that she is careful enough with her actions in front of other such as to avoid the telltale signs of an illusion that would call for a passive check.</p><p></p><p></p><p></p><p></p><p>You can.</p><p>You should modify the base creature's HP and Defences by the values indicated in the template.</p></blockquote><p></p>
[QUOTE="NexH, post: 5091210, member: 15200"] Note: If the players are already paranoid when faced with NPCs, perhaps is not a good idea to follow with this plan, since it may exacerbate this characteristic of them. The most straightforward way to achieve this would be to increase her level by 3, thus giving her a minimum of a +2 level to all skills (from +2 at level 5 to +4 at level 8). On the other hand, to give her training in Bluff and an extra XP reward (perhaps equal to a minion of her level) should not be so bad. I'd use the DC for "recognize effect as illusory" (17 in this case, which is a bit low). You may increase her level by 1 to avoid instant passive recognition of the illusion, or you could determine that she is careful enough with her actions in front of other such as to avoid the telltale signs of an illusion that would call for a passive check. You can. You should modify the base creature's HP and Defences by the values indicated in the template. [/QUOTE]
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