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need help with permanent detect magic
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<blockquote data-quote="SnowHeart" data-source="post: 4656656" data-attributes="member: 82099"><p>By itself? It doesn't. To me it marks part of a trend or a style of gameplay that can disrupt the balance. (And, by the time you're 9th level, 500 xp really isn't that much of a cost.)</p><p> </p><p>Great... buy the wand and use a charge after every battle and spell you cast.</p><p>It's not just about traps to my mind. It's everything. "This loot is valuable, that isn't; That's really powerful, that isn't; There's something on the other side of the door," and so on. It's not disruptive <em>per se</em>, but it eliminates a lot of the resouce balancing and mystery.</p><p> </p><p>That's kind of a silly comparison. You're talking about fundamental aspects of the class, and for the wizard that's casting a broad range of spells. The use of permenancy is a single spell, and the discussion relates to the application of that spell to another. A very unique circumstance that does nothing to nerf the wizard as a class.</p><p> </p><p>You're making some major assumptions about me and my game. Not sure why you're getting your back up over this.</p><p>Very true. The flip side is I tell my players at the beginning what sort of a game I'm running and I explicitly tell what aspects of the game I place an emphasis on, and that I reserve the right to modify the RAW. If that's not the kind of game they want to play in, they are told right up front and given the opportunity to look elsewhere. It goes both ways.</p></blockquote><p></p>
[QUOTE="SnowHeart, post: 4656656, member: 82099"] By itself? It doesn't. To me it marks part of a trend or a style of gameplay that can disrupt the balance. (And, by the time you're 9th level, 500 xp really isn't that much of a cost.) Great... buy the wand and use a charge after every battle and spell you cast. It's not just about traps to my mind. It's everything. "This loot is valuable, that isn't; That's really powerful, that isn't; There's something on the other side of the door," and so on. It's not disruptive [I]per se[/I], but it eliminates a lot of the resouce balancing and mystery. That's kind of a silly comparison. You're talking about fundamental aspects of the class, and for the wizard that's casting a broad range of spells. The use of permenancy is a single spell, and the discussion relates to the application of that spell to another. A very unique circumstance that does nothing to nerf the wizard as a class. You're making some major assumptions about me and my game. Not sure why you're getting your back up over this. Very true. The flip side is I tell my players at the beginning what sort of a game I'm running and I explicitly tell what aspects of the game I place an emphasis on, and that I reserve the right to modify the RAW. If that's not the kind of game they want to play in, they are told right up front and given the opportunity to look elsewhere. It goes both ways. [/QUOTE]
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