Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
need help with permanent detect magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SnowHeart" data-source="post: 4656753" data-attributes="member: 82099"><p>I think you're taking my words out of context. The specific example does not break the game, but it can form one part of a theme or ongoing abuse of the RAW to unbalance the game. Thus, I had first said things that <strong>either </strong>break the game or the theme.</p><p>No, because that's applying cultural and technological assumptions to a rule mechanic. We're talking exclusively about a rule mechanic here.</p><p>Absolutely! So why not just dedicate a few spell slots to preparing the spell? Saying you cannot use permenancy on it at all (an extreme that I would not favor) or applying limitations to it (better) does not hinder the class. The wizard/sorcerer is still perfectly capable of casting the spell should he so choose. Instead, by using the permenancy as you're advocating, the weight and burden of running that shifts from the Player to the DM. IMO, the DM has enough going on without also having to keep this in mind. </p><p> </p><p>Fair enough but again I think you're making a mountain out of a molehill. I used that as a brainstorming example of ways that a constant Detect Magic could work to the wizard's detriment. Using a PC's abilities against her (particularly when they become a crutch) is a perfectly valid approach for a DM. Again, you ARE making assumptions about me and my game. You assume I implement "sudden house-rules" without warning (or at least implying that I do), or that I'm advocating the same. I don't. I always talk through rules issues with my players, discuss my concerns, and seek input on ways to address my concerns in ways that are fair to the players. Ultimately, though, I believe in what was the Golden Rule of AD&D 2nd -- if a rule doesn't work for you, toss it out. The idea that the RAW have somehow become a sacred, untouchable thing that DMs shouldn't dare think about changing is, to me, absurd.</p><p> </p><p>In the end... you say "tomato" and I say "tomatoe". They are different approaches and styles to DMing a campaign. In the end, the purpose is to have fun. If a rule isn't fun, I say toss it out. No rule is so holy or sacrosanct that it can't be changed or eliminated if it isn't fun. To me, using the rules even if it reduces the fun of others just because you "can" isn't right. Does a permenant detect magic have to ruin the fun for the DM? Absolutely NOT -- hopefully the DM is creative and adaptable enough to go with the flow. But if it does, and it really doesn't ADD that much to the player's experience (and I'm really not sure a permenant detect magic adds all that much, precisely for all of the counter-examples you raised above) then the DM should be able to address the issue with his players to come up with alternatives. That's it. Peace.</p></blockquote><p></p>
[QUOTE="SnowHeart, post: 4656753, member: 82099"] I think you're taking my words out of context. The specific example does not break the game, but it can form one part of a theme or ongoing abuse of the RAW to unbalance the game. Thus, I had first said things that [B]either [/B]break the game or the theme. No, because that's applying cultural and technological assumptions to a rule mechanic. We're talking exclusively about a rule mechanic here. Absolutely! So why not just dedicate a few spell slots to preparing the spell? Saying you cannot use permenancy on it at all (an extreme that I would not favor) or applying limitations to it (better) does not hinder the class. The wizard/sorcerer is still perfectly capable of casting the spell should he so choose. Instead, by using the permenancy as you're advocating, the weight and burden of running that shifts from the Player to the DM. IMO, the DM has enough going on without also having to keep this in mind. Fair enough but again I think you're making a mountain out of a molehill. I used that as a brainstorming example of ways that a constant Detect Magic could work to the wizard's detriment. Using a PC's abilities against her (particularly when they become a crutch) is a perfectly valid approach for a DM. Again, you ARE making assumptions about me and my game. You assume I implement "sudden house-rules" without warning (or at least implying that I do), or that I'm advocating the same. I don't. I always talk through rules issues with my players, discuss my concerns, and seek input on ways to address my concerns in ways that are fair to the players. Ultimately, though, I believe in what was the Golden Rule of AD&D 2nd -- if a rule doesn't work for you, toss it out. The idea that the RAW have somehow become a sacred, untouchable thing that DMs shouldn't dare think about changing is, to me, absurd. In the end... you say "tomato" and I say "tomatoe". They are different approaches and styles to DMing a campaign. In the end, the purpose is to have fun. If a rule isn't fun, I say toss it out. No rule is so holy or sacrosanct that it can't be changed or eliminated if it isn't fun. To me, using the rules even if it reduces the fun of others just because you "can" isn't right. Does a permenant detect magic have to ruin the fun for the DM? Absolutely NOT -- hopefully the DM is creative and adaptable enough to go with the flow. But if it does, and it really doesn't ADD that much to the player's experience (and I'm really not sure a permenant detect magic adds all that much, precisely for all of the counter-examples you raised above) then the DM should be able to address the issue with his players to come up with alternatives. That's it. Peace. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
need help with permanent detect magic
Top